Player Matchup

Tyr
Tyr
Bruticoox
Tyr
Level 120
God Stats
2W - 3L
1,331 SR
Queue Stats
144W - 103L
1,546 Elo+
Party 2
Terra
Terra
Kattharsis
Terra
Level 123
God Stats
1W - 2L
1,225 SR
Queue Stats
146W - 94L
1,579 Elo+
Party 2
Merlin
Merlin
cL JNK
Merlin
Level 55
God Stats
11W - 14L
1,447 SR
Queue Stats
83W - 64L
1,492 Elo+
Party 2
Team Averages
Level 99
1,334 SR
1,539 Elo+

VS

Team Averages
Level 96
1,463 SR
1,411 Elo+
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GrimGodAleastar
Ne Zha
Level 106
God Stats
3W - 6L
1,341 SR
Queue Stats
237W - 233L
1,533 Elo+
Party 1
Kukulkan
Kukulkan
w9s-iwnl
Kukulkan
Level 35
God Stats
1W - 3L
1,547 SR
Queue Stats
9W - 19L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 2
4,235
847
1,448
5,061
2,528
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Terra
7
1 / 1 / 1
4,253
851
1,376
3,628
1,238
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
cL JNK
Merlin
7
1 / 0 / 2
4,275
855
2,511
1,187
292
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
1 / 1 / 2
3,933
787
1,579
2,887
1,651
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 2
4,078
816
1,634
3,119
1,301
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Kukulkan
w9s-iwnl
Kukulkan
4
0 / 1 / 1
3,559
712
309
1,995
581
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
2
3
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
2
2
W
1
2
2
1
L
1
1
2
2
W
Terra
1
1
1
1.5
W
Merlin
cL JNK
Merlin
1
0
2
2
L
Kukulkan
w9s-iwnl
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,335
Damage
3,522
9,876
Taken
8,001
4,058
Mitigated
3,533
3,891
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,579
238
0
505
2,887
1,651
0
1,283
1,558
0
6,359
W
1,448
69
0
1,953
5,061
2,528
0
156
4,655
0
4,922
L
1,634
267
0
951
3,119
1,301
0
1,572
1,522
0
7,149
W
Terra
1,376
206
632
1,023
3,628
1,238
0
95
3,409
6,691
0
W
Merlin
cL JNK
Merlin
2,511
267
0
283
1,187
292
25
114
998
15,148
0
L
Kukulkan
w9s-iwnl
Kukulkan
309
111
0
350
1,995
581
0
1,044
876
3,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,763
Gold Earned
11,570
41
Minions Killed
29
0
Camps Cleared
0
261,474
Distance Traveled
230,457
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,933
787
8
2
0
86,233
1
W
Tyr
4,235
847
7
1
0
98,982
1
L
Ne Zha
4,078
816
5
1
0
96,970
2
W
Terra
4,253
851
10
2
0
88,689
0
W
Merlin
4,275
855
24
5
0
73,803
0
L
Kukulkan
3,559
712
16
3
0
47,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role