Player Matchup

Merlin
Merlin
 
Merlin
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Fireflies29
Da Ji
Level 67
God Stats
17W - 25L
1,291 SR
Queue Stats
519W - 584L
1,317 Elo+
Solo
Cthulhu
Cthulhu
NinjaElite985
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,324 Elo+
Party 2
Team Averages
Level 60
1,430 SR
1,380 Elo+

VS

Team Averages
Level 110
1,465 SR
1,338 Elo+
Cthulhu
Cthulhu
BROK3SOULZ
Cthulhu
Level 104
God Stats
9W - 6L
1,503 SR
Queue Stats
380W - 422L
1,310 Elo+
Party 1
Bacchus
Bacchus
CrippleYa82
Bacchus
Level 97
God Stats
12W - 17L
1,399 SR
Queue Stats
259W - 299L
1,330 Elo+
Party 1
Artemis
Artemis
Daredevilase
Artemis
Level 128
God Stats
9W - 4L
1,494 SR
Queue Stats
495W - 478L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 6 / 3
7,501
577
3,908
8,078
2,576
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
7,472
575
10,069
10,983
6,192
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
10
3 / 5 / 1
7,842
603
6,012
13,355
11,060
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BROK3SOULZ
Cthulhu
13
6 / 2 / 9
9,498
731
9,363
11,477
6,514
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
CrippleYa82
Bacchus
13
8 / 0 / 6
9,812
755
10,129
7,970
4,644
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Daredevilase
Artemis
12
2 / 2 / 12
8,777
675
7,624
10,057
3,167
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
16
16
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
3
0.25
W
Cthulhu
BROK3SOULZ
Cthulhu
6
2
9
5.25
W
Bacchus
CrippleYa82
Bacchus
8
0
6
11
W
Artemis
Daredevilase
Artemis
2
2
12
4
L
1
5
2
0.4
L
Cthulhu
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,989
Damage
27,116
32,416
Taken
29,504
19,828
Mitigated
14,325
6,661
Healing
9,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,908
44
180
318
8,078
2,576
0
6,942
1,136
24,713
0
W
Cthulhu
BROK3SOULZ
Cthulhu
9,363
1,248
742
1,510
11,477
6,514
117
3,653
7,409
30,018
0
W
Bacchus
CrippleYa82
Bacchus
10,129
801
537
2,350
7,970
4,644
100
2,696
5,111
31,001
0
W
Artemis
Daredevilase
Artemis
7,624
4,332
0
3,956
10,057
3,167
1,385
3,128
6,554
0
30,571
L
10,069
1,767
365
2,860
10,983
6,192
0
4,520
6,463
0
19,523
L
Cthulhu
6,012
684
453
2,485
13,355
11,060
0
8,073
5,282
19,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,815
Gold Earned
28,087
96
Minions Killed
132
0
Camps Cleared
0
649,098
Distance Traveled
702,043
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,501
577
52
4
0
210,118
2
W
Cthulhu
9,498
731
52
4
0
252,510
1
W
Bacchus
9,812
755
34
3
0
244,855
0
W
Artemis
8,777
675
46
4
0
204,678
4
L
Da Ji
7,472
575
22
2
0
228,365
1
L
Cthulhu
7,842
603
22
2
0
210,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role