Player Matchup

Thor
Thor
Daarcra
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,441 Elo+
Solo
Ymir
Ymir
HoxzZ
Ymir
Level 25
God Stats
6W - 6L
1,716 SR
Queue Stats
120W - 135L
1,392 Elo+
Solo
Hachiman
Hachiman
Jmelord1997
Hachiman
Level 2
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 2L
1,690 Elo+
Solo
Yemoja
Yemoja
NIKITARIAN905
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,468 Elo+
Solo
Loki
Loki
martinezpablo956
Loki
Level 28
God Stats
11W - 8L
1,658 SR
Queue Stats
103W - 93L
1,445 Elo+
Solo
Team Averages
Level 15
1,618 SR
1,487 Elo+

VS

Team Averages
Level 22
1,415 SR
1,421 Elo+
Vulcan
Vulcan
EdnigmaMT
Vulcan
Level 16
God Stats
2W - 2L
1,313 SR
Queue Stats
93W - 78L
1,584 Elo+
Solo
Vamana
Vamana
Head-Hunter12993
Vamana
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 74L
1,404 Elo+
Solo
Tyr
Tyr
NSG_Bnlsmith543
Tyr
Level 26
God Stats
1W - 2L
1,225 SR
Queue Stats
19W - 19L
1,399 Elo+
Solo
Cthulhu
Cthulhu
davemeradith
Cthulhu
Level 23
God Stats
32W - 34L
1,489 SR
Queue Stats
99W - 116L
1,387 Elo+
Solo
Ne Zha
Ne Zha
seasaltandfire
Ne Zha
Level 16
God Stats
13W - 14L
1,549 SR
Queue Stats
47W - 57L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Daarcra
Thor
5
0 / 2 / 0
3,747
468
1,559
3,623
897
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
HoxzZ
Ymir
5
0 / 1 / 0
3,828
479
700
3,859
1,563
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Jmelord1997
Hachiman
4
0 / 3 / 0
3,410
426
356
2,252
546
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

5
0 / 1 / 0
3,820
478
1,012
3,569
1,580
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 3 / 0
4,731
591
1,740
4,464
892
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
EdnigmaMT
Vulcan
9
5 / 0 / 1
5,227
653
5,379
2,977
1,511
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
4 / 0 / 1
5,156
645
1,886
2,722
833
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 2
4,457
557
1,030
4,166
1,591
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
davemeradith
Cthulhu
7
1 / 0 / 0
4,581
573
620
1,298
537
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 1
4,219
527
1,252
2,211
524
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
10
10
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
Daarcra
Thor
0
2
0
0
W
Vulcan
EdnigmaMT
Vulcan
5
0
1
5.5
W
4
0
1
4.5
L
Ymir
HoxzZ
Ymir
0
1
0
0
L
Hachiman
Jmelord1997
Hachiman
0
3
0
0
L
0
1
0
0
W
0
2
2
0.5
W
Cthulhu
davemeradith
Cthulhu
1
0
0
1
L
2
3
0
0.67
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,367
Damage
10,167
17,767
Taken
13,374
5,478
Mitigated
4,996
3,097
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Daarcra
Thor
1,559
563
0
0
3,623
897
37
1,383
1,990
0
7,084
W
Vulcan
EdnigmaMT
Vulcan
5,379
1,848
0
999
2,977
1,511
38
1,169
1,808
23,611
0
W
1,886
1,071
282
1,530
2,722
833
1,258
142
2,580
0
11,271
L
Ymir
HoxzZ
Ymir
700
219
99
592
3,859
1,563
0
1,299
2,439
11,261
0
L
Hachiman
Jmelord1997
Hachiman
356
302
0
0
2,252
546
82
964
1,188
0
6,081
L
1,012
350
218
1,120
3,569
1,580
207
1,647
1,801
5,359
0
W
1,030
316
0
556
4,166
1,591
489
0
4,166
0
13,076
W
Cthulhu
davemeradith
Cthulhu
620
75
0
67
1,298
537
348
0
1,298
13,457
0
L
1,740
533
0
1,068
4,464
892
384
89
4,226
0
19,044
W
1,252
58
0
804
2,211
524
0
401
1,810
0
10,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,536
Gold Earned
23,640
91
Minions Killed
129
0
Camps Cleared
0
659,094
Distance Traveled
800,183
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,747
468
17
2
0
162,989
0
W
Vulcan
5,227
653
39
5
0
157,440
0
W
Vamana
5,156
645
20
3
0
168,924
2
L
Ymir
3,828
479
21
3
0
143,942
0
L
Hachiman
3,410
426
12
2
0
78,550
0
L
Yemoja
3,820
478
5
1
0
132,358
1
W
Tyr
4,457
557
27
3
0
141,449
1
W
Cthulhu
4,581
573
20
3
0
166,707
2
L
Loki
4,731
591
36
5
0
141,255
0
W
Ne Zha
4,219
527
23
3
0
165,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role