Player Matchup

Nike
Nike
BLACKOTAR
Nike
Level 29
God Stats
8W - 30L
1,180 SR
Queue Stats
140W - 184L
1,158 Elo+
Solo
Thor
Thor
Justhaline
Thor
Level 58
God Stats
2W - 4L
1,157 SR
Queue Stats
39W - 93L
1,058 Elo+
Solo
Khepri
Khepri
LordImagination
Khepri
Level 62
God Stats
17W - 23L
1,251 SR
Queue Stats
73W - 84L
1,096 Elo+
Solo
Team Averages
Level 50
1,196 SR
1,104 Elo+

VS

Team Averages
Level 12
1,423 SR
1,038 Elo+
Thor
Thor
FluffyPup473951
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
938 Elo+
Solo
Hachiman
Hachiman
angeldragonhead
Hachiman
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,124 Elo+
Solo
Da Ji
Da Ji
standerNicYT
Da Ji
Level 16
God Stats
0W - 2L
1,270 SR
Queue Stats
23W - 67L
1,051 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
10 / 1 / 11
9,815
818
11,543
8,027
4,179
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 4 / 14
9,117
760
5,541
9,142
9,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
7 / 1 / 16
9,937
828
5,062
9,357
13,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
7,756
646
4,038
12,090
3,685
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
7
0 / 9 / 3
6,980
582
859
7,712
1,687
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

9
4 / 9 / 1
8,221
685
7,483
12,622
4,363
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
22
Kills
5
6
Deaths
25
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nike
10
1
11
15.5
L
1
7
2
0.29
W
5
4
14
3
W
7
1
16
15
L
Hachiman
0
9
3
0.17
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,146
Damage
12,380
26,526
Taken
32,424
27,092
Mitigated
9,735
4,032
Healing
825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
11,543
3,742
758
648
8,027
4,179
227
0
8,027
0
26,452
L
4,038
1,409
0
687
12,090
3,685
0
1,934
10,156
0
16,224
W
5,541
2,506
402
306
9,142
9,443
1,652
0
9,142
0
20,361
W
5,062
1,266
496
1,422
9,357
13,470
721
0
9,357
15,619
0
L
Hachiman
859
646
0
26
7,712
1,687
0
778
6,934
0
4,029
L
7,483
1,877
0
112
12,622
4,363
0
2,386
10,236
0
14,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,869
Gold Earned
22,957
87
Minions Killed
39
0
Camps Cleared
0
644,854
Distance Traveled
454,530
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,815
818
29
2
0
241,347
1
L
Thor
7,756
646
22
2
0
146,542
0
W
Thor
9,117
760
37
3
0
189,397
0
W
Khepri
9,937
828
21
2
0
214,110
2
L
Hachiman
6,980
582
3
0
0
137,092
0
L
Da Ji
8,221
685
14
1
0
170,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role