Player Matchup

Ah Puch
Ah Puch
ArtoriusAQ
Ah Puch
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 96L
1,434 Elo+
Solo
Artio
Artio
CouCouChat
Artio
Level 15
God Stats
18W - 10L
1,566 SR
Queue Stats
23W - 23L
1,299 Elo+
Party 2
Danzaburou
Danzaburou
Keeshy HD
Danzaburou
Level 25
God Stats
2W - 0L
1,662 SR
Queue Stats
68W - 79L
1,307 Elo+
Party 2
Yemoja
Yemoja
Mikomouse23
Yemoja
Level 27
God Stats
33W - 44L
1,359 SR
Queue Stats
230W - 244L
1,303 Elo+
Solo
Da Ji
Da Ji
jobaboba151
Da Ji
Level 14
God Stats
2W - 6L
1,272 SR
Queue Stats
67W - 80L
1,282 Elo+
Solo
Team Averages
Level 19
1,472 SR
1,325 Elo+

VS

Team Averages
Level 25
1,412 SR
1,325 Elo+
King Arthur
King Arthur
Bob C Randerson
King Arthur
Level 22
God Stats
36W - 34L
1,451 SR
Queue Stats
40W - 37L
1,320 Elo+
Party 1
Hou Yi
Hou Yi
L1n3inthesand64
Hou Yi
Level 21
God Stats
33W - 37L
1,406 SR
Queue Stats
47W - 45L
1,313 Elo+
Party 1
Hera
Hera
Mandarawr17
Hera
Level 29
God Stats
7W - 10L
1,320 SR
Queue Stats
120W - 152L
1,272 Elo+
Solo
Cthulhu
Cthulhu
a par7y animal
Cthulhu
Level 24
God Stats
39W - 20L
1,604 SR
Queue Stats
50W - 36L
1,374 Elo+
Party 1
Terra
Terra
melonmon
Terra
Level 27
God Stats
2W - 8L
1,280 SR
Queue Stats
62W - 55L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ArtoriusAQ
Ah Puch
17
2 / 0 / 14
10,491
1,049
14,922
7,553
2,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
18
5 / 2 / 13
10,916
1,092
12,486
14,086
10,929
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Keeshy HD
Danzaburou
18
8 / 0 / 12
11,941
1,194
20,756
8,516
3,432
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
17
5 / 1 / 10
10,718
1,072
11,043
7,614
3,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 4 / 7
9,594
959
9,571
10,385
4,377
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

306

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bob C Randerson
King Arthur
15
0 / 3 / 5
9,015
902
9,399
15,880
12,194
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
2 / 4 / 3
9,369
937
10,014
12,910
5,006
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 10 / 5
9,550
955
10,867
17,713
6,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 3 / 1
9,011
901
5,273
9,803
6,027
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
melonmon
Terra
15
4 / 2 / 2
10,025
1,003
4,792
18,699
12,247
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
22
Kills
7
7
Deaths
22
56
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ArtoriusAQ
Ah Puch
2
0
14
9
L
King Arthur
Bob C Randerson
King Arthur
0
3
5
0.83
W
Artio
5
2
13
5.75
W
Danzaburou
Keeshy HD
Danzaburou
8
0
12
14
L
2
4
3
0.88
L
0
10
5
0.25
W
Yemoja
5
1
10
10
L
1
3
1
0.5
W
2
4
7
1.38
L
Terra
melonmon
Terra
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,778
Damage
40,345
48,154
Taken
75,005
25,221
Mitigated
41,476
14,969
Healing
14,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ArtoriusAQ
Ah Puch
14,922
1,824
738
1,626
7,553
2,688
0
4,348
3,155
28,662
0
L
King Arthur
Bob C Randerson
King Arthur
9,399
1,038
594
1,035
15,880
12,194
0
8,083
7,797
0
17,045
W
Artio
12,486
1,106
4,019
3,894
14,086
10,929
0
5,857
7,878
27,667
0
W
Danzaburou
Keeshy HD
Danzaburou
20,756
16,173
0
786
8,516
3,432
0
4,027
4,389
0
44,858
L
10,014
6,275
0
278
12,910
5,006
0
7,230
5,680
0
21,571
L
10,867
2,396
135
938
17,713
6,002
0
7,829
9,884
27,060
0
W
Yemoja
11,043
1,881
3,345
561
7,614
3,795
0
2,634
4,855
22,629
0
L
5,273
268
881
183
9,803
6,027
0
5,048
4,755
18,630
0
W
9,571
2,995
0
0
10,385
4,377
0
4,066
6,244
0
27,751
L
Terra
melonmon
Terra
4,792
2,105
6,056
4,087
18,699
12,247
0
10,261
8,438
12,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,660
Gold Earned
46,970
195
Minions Killed
166
4
Camps Cleared
3
981,758
Distance Traveled
762,473
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,491
1,049
34
3
0
216,497
0
L
King Arthur
9,015
902
26
3
0
182,382
0
W
Artio
10,916
1,092
26
3
1
216,081
0
W
Danzaburou
11,941
1,194
62
6
1
186,106
0
L
Hou Yi
9,369
937
36
4
1
133,247
1
L
Hera
9,550
955
53
5
1
176,255
0
W
Yemoja
10,718
1,072
37
4
2
147,780
0
L
Cthulhu
9,011
901
26
3
0
113,188
0
W
Da Ji
9,594
959
36
4
0
215,294
0
L
Terra
10,025
1,003
25
3
1
157,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role