Player Matchup

Danzaburou
Danzaburou
Le_Daron_a_Clazy
Danzaburou
Level 16
God Stats
0W - 1L
1,256 SR
Queue Stats
4W - 10L
1,115 Elo+
Party 2
Ganesha
Ganesha
PRO_Bleart
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,098 Elo+
Party 2
Hel
Hel
scwalala_Bress
Hel
Level 27
God Stats
0W - 1L
1,552 SR
Queue Stats
4W - 11L
1,115 Elo+
Party 2
Team Averages
Level 23
1,436 SR
1,110 Elo+

VS

Team Averages
Level 18
1,409 SR
1,156 Elo+
Fenrir
Fenrir
DieuD_HC
Fenrir
Level 14
God Stats
7W - 9L
1,435 SR
Queue Stats
32W - 52L
1,135 Elo+
Party 1
Cthulhu
Cthulhu
HC_ThunDerDome
Cthulhu
Level 23
God Stats
12W - 13L
1,433 SR
Queue Stats
32W - 50L
1,135 Elo+
Party 1
Heimdallr
Heimdallr
Iudicrism
Heimdallr
Level 18
God Stats
5W - 3L
1,360 SR
Queue Stats
8W - 12L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Le_Daron_a_Clazy
Danzaburou
14
2 / 7 / 5
11,718
617
10,349
19,710
8,730
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
PRO_Bleart
Ganesha
14
0 / 5 / 6
11,565
609
6,446
31,194
18,233
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 6 / 3
11,418
601
8,830
15,332
5,544
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DieuD_HC
Fenrir
15
4 / 4 / 11
13,108
690
7,648
16,665
6,409
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
1 / 1 / 16
12,178
641
19,804
12,954
10,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Iudicrism
Heimdallr
19
13 / 3 / 5
14,121
743
32,207
13,485
5,674
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
6
Kills
18
18
Deaths
8
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DieuD_HC
Fenrir
4
4
11
2.38
W
1
1
16
9
W
Heimdallr
Iudicrism
Heimdallr
13
3
5
5.17
L
Danzaburou
Le_Daron_a_Clazy
Danzaburou
2
7
5
0.64
L
Ganesha
PRO_Bleart
Ganesha
0
5
6
0.6
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,625
Damage
59,659
66,236
Taken
43,104
32,507
Mitigated
22,297
23,500
Healing
12,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DieuD_HC
Fenrir
7,648
2,164
0
4,384
16,665
6,409
0
5,028
11,637
0
66,351
W
19,804
869
611
3,885
12,954
10,214
332
6,957
5,997
57,351
0
W
Heimdallr
Iudicrism
Heimdallr
32,207
16,826
0
3,191
13,485
5,674
2,458
4,318
9,167
0
88,599
L
Danzaburou
Le_Daron_a_Clazy
Danzaburou
10,349
3,484
0
1,413
19,710
8,730
22
5,637
14,073
0
45,887
L
Ganesha
PRO_Bleart
Ganesha
6,446
390
1,445
7,925
31,194
18,233
0
9,711
21,483
23,720
0
L
8,830
1,449
8,390
4,327
15,332
5,544
0
4,621
10,711
49,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,701
Gold Earned
39,407
174
Minions Killed
231
0
Camps Cleared
0
895,674
Distance Traveled
1,008,418
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,108
690
54
3
0
346,569
2
W
Cthulhu
12,178
641
71
4
0
346,744
1
W
Heimdallr
14,121
743
106
6
0
315,105
0
L
Danzaburou
11,718
617
86
5
0
259,071
1
L
Ganesha
11,565
609
5
0
0
338,466
0
L
Hel
11,418
601
83
4
0
298,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role