Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Better Riley
Chiron
Level 22
God Stats
2W - 1L
1,464 SR
Queue Stats
16W - 17L
1,301 Elo+
Party 2
Ymir
Ymir
NihilisticRage
Ymir
Level 18
God Stats
1W - 0L
1,289 SR
Queue Stats
18W - 23L
1,290 Elo+
Party 3
Erlang Shen
Erlang Shen
XplosiveSmoke
Erlang Shen
Level 121
God Stats
4W - 3L
1,488 SR
Queue Stats
96W - 98L
1,413 Elo+
Party 3
Discordia
Discordia
charlieshuffle07
Discordia
Level 118
God Stats
8W - 3L
1,760 SR
Queue Stats
170W - 157L
1,418 Elo+
Party 3
Team Averages
Level 80
1,500 SR
1,384 Elo+

VS

Team Averages
Level 61
1,503 SR
1,358 Elo+
Serqet
Serqet
COffe VII
Serqet
Level 69
God Stats
4W - 5L
1,767 SR
Queue Stats
210W - 190L
1,381 Elo+
Party 1
Ymir
Ymir
King2930
Ymir
Level 35
God Stats
14W - 15L
1,516 SR
Queue Stats
33W - 37L
1,417 Elo+
Party 1
Ra
Ra
Sebastian194
Ra
Level 75
God Stats
0W - 1L
1,408 SR
Queue Stats
15W - 24L
1,394 Elo+
Party 1
Horus
Horus
Thetruefatz
Horus
Level 43
God Stats
0W - 2L
1,310 SR
Queue Stats
120W - 164L
1,252 Elo+
Solo
Danzaburou
Danzaburou
Toxic 7w7
Danzaburou
Level 83
God Stats
1W - 1L
1,514 SR
Queue Stats
43W - 54L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 1
3,807
635
1,304
2,706
706
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
6
1 / 0 / 1
3,904
651
1,466
2,182
518
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 1 / 0
3,811
635
506
2,977
1,254
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
XplosiveSmoke
Erlang Shen
7
3 / 0 / 1
4,554
759
2,317
3,227
1,347
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
7
1 / 0 / 1
4,103
684
1,664
1,558
311
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
COffe VII
Serqet
5
0 / 0 / 0
3,616
603
803
3,319
767
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
6
0 / 1 / 1
3,653
609
450
2,930
1,166
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
2,631
439
0
0
0
4
0 / 4 / 0
3,271
545
782
3,750
1,373
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Toxic 7w7
Danzaburou
6
1 / 1 / 0
3,889
648
2,394
2,338
607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
1
1
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
1
0.5
W
Chiron
1
0
1
1.5
L
Serqet
COffe VII
Serqet
0
0
0
0
L
Ymir
0
1
1
0.5
W
1
1
0
1
L
0
0
0
0
L
0
4
0
0
L
Danzaburou
Toxic 7w7
Danzaburou
1
1
0
1
W
Erlang Shen
XplosiveSmoke
Erlang Shen
3
0
1
3.5
W
Discordia
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,257
Damage
4,429
12,650
Taken
12,337
4,136
Mitigated
3,913
6,188
Healing
2,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,304
321
0
1,686
2,706
706
0
168
2,538
0
12,168
W
Chiron
1,466
605
202
883
2,182
518
403
0
2,182
0
13,040
L
Serqet
COffe VII
Serqet
803
496
0
956
3,319
767
0
194
3,100
0
14,013
L
Ymir
450
213
0
708
2,930
1,166
0
1,300
1,630
10,367
0
W
506
257
0
410
2,977
1,254
216
282
2,695
6,659
0
L
0
0
0
0
0
0
0
0
0
0
0
L
782
452
52
455
3,750
1,373
0
259
3,241
0
7,005
L
Danzaburou
Toxic 7w7
Danzaburou
2,394
970
0
768
2,338
607
0
417
1,921
0
15,137
W
Erlang Shen
XplosiveSmoke
Erlang Shen
2,317
1,054
0
2,550
3,227
1,347
0
0
3,077
0
14,834
W
Discordia
1,664
318
0
457
1,558
311
0
0
1,558
17,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,179
Gold Earned
17,060
139
Minions Killed
96
0
Camps Cleared
0
559,989
Distance Traveled
428,698
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,807
635
29
5
0
124,546
1
W
Chiron
3,904
651
25
4
0
98,256
1
L
Serqet
3,616
603
31
5
0
128,286
0
L
Ymir
3,653
609
21
4
0
103,026
1
W
Ymir
3,811
635
11
2
0
116,399
0
L
Ra
2,631
439
0
0
0
0
0
L
Horus
3,271
545
15
3
0
98,009
3
L
Danzaburou
3,889
648
29
5
0
99,377
0
W
Erlang Shen
4,554
759
43
7
0
113,807
1
W
Discordia
4,103
684
31
5
0
106,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role