Player Matchup

Merlin
Merlin
Cligh
Merlin
Level 47
God Stats
13W - 8L
1,500 SR
Queue Stats
175W - 178L
1,478 Elo+
Party 2
Hachiman
Hachiman
Jewoine
Hachiman
Level 13
God Stats
10W - 11L
1,266 SR
Queue Stats
26W - 27L
1,293 Elo+
Party 2
Tyr
Tyr
TheTalIDwarf
Tyr
Level 27
God Stats
13W - 4L
1,743 SR
Queue Stats
52W - 23L
1,649 Elo+
Party 2
Team Averages
Level 29
1,503 SR
1,473 Elo+

VS

Team Averages
Level 60
1,588 SR
1,470 Elo+
Scylla
Scylla
PapaFranku6969
Scylla
Level 100
God Stats
6W - 4L
1,582 SR
Queue Stats
12W - 12L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
PlCKETRAMAN
Sylvanus
Level 66
God Stats
2W - 0L
1,681 SR
Queue Stats
9W - 11L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
Shark13ait
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cligh
Merlin
15
1 / 4 / 2
11,880
566
14,344
11,043
3,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Jewoine
Hachiman
15
3 / 6 / 2
12,840
611
17,458
13,932
4,533
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 5 / 3
11,779
561
7,859
16,697
15,002
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 5
14,321
682
23,599
15,983
6,524
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
PlCKETRAMAN
Sylvanus
17
3 / 1 / 11
12,907
615
7,511
14,522
7,896
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Shark13ait
Sun Wukong
16
3 / 2 / 11
13,032
621
3,293
19,729
20,933
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
15
15
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cligh
Merlin
1
4
2
0.5
L
Hachiman
Jewoine
Hachiman
3
6
2
0.67
W
9
2
5
5.75
W
Sylvanus
PlCKETRAMAN
Sylvanus
3
1
11
8.5
W
Sun Wukong
Shark13ait
Sun Wukong
3
2
11
4.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,661
Damage
34,403
41,672
Taken
50,234
23,534
Mitigated
35,353
7,249
Healing
28,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cligh
Merlin
14,344
36
0
1,988
11,043
3,999
422
9,459
1,559
78,608
0
L
Hachiman
Jewoine
Hachiman
17,458
10,844
0
3,258
13,932
4,533
328
9,959
3,923
0
44,901
W
23,599
2,446
0
4,940
15,983
6,524
435
4,798
11,010
109,333
0
W
Sylvanus
PlCKETRAMAN
Sylvanus
7,511
723
12,240
7,574
14,522
7,896
415
2,485
11,873
31,796
0
W
Sun Wukong
Shark13ait
Sun Wukong
3,293
504
0
3,520
19,729
20,933
791
7,433
11,907
0
40,222
L
7,859
943
0
2,003
16,697
15,002
783
11,785
4,712
0
30,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,499
Gold Earned
40,260
219
Minions Killed
224
0
Camps Cleared
0
1,073,963
Distance Traveled
1,139,248
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,880
566
109
5
0
355,547
0
L
Hachiman
12,840
611
62
3
0
318,341
1
W
Scylla
14,321
682
119
6
0
370,612
0
W
Sylvanus
12,907
615
59
3
0
373,843
0
W
Sun Wukong
13,032
621
46
2
0
394,793
0
L
Tyr
11,779
561
48
2
0
400,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role