Player Matchup

Sun Wukong
Sun Wukong
Dat-BoiDayton
Sun Wukong
Level 3
God Stats
1W - 0L
1,194 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MonsterFriZbee
Hercules
Level 14
God Stats
6W - 2L
1,572 SR
Queue Stats
21W - 24L
1,226 Elo+
Party 1
Cerberus
Cerberus
Sleepless EIite
Cerberus
Level 24
God Stats
13W - 12L
1,355 SR
Queue Stats
22W - 25L
1,208 Elo+
Party 1
Apollo
Apollo
YouCameBack
Apollo
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 44L
1,423 Elo+
Party 1
Ra
Ra
triKz x WaRRioR
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 29
1,424 SR
1,371 Elo+

VS

Team Averages
Level 12
1,464 SR
1,321 Elo+
Thor
Thor
NrT58
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
SquareAmoeba400
Hachiman
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Merlin
Merlin
Thicc Boi2294
Merlin
Level 12
God Stats
2W - 3L
1,383 SR
Queue Stats
17W - 18L
1,191 Elo+
Solo
Tyr
Tyr
dawngater
Tyr
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 70L
1,208 Elo+
Party 2
Hel
Hel
mirco19966
Hel
Level 25
God Stats
30W - 33L
1,439 SR
Queue Stats
55W - 75L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dat-BoiDayton
Sun Wukong
3
0 / 3 / 2
2,867
573
796
2,410
1,008
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
4
2 / 2 / 2
3,377
675
1,622
3,175
1,361
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
5
2 / 0 / 0
3,470
694
998
1,907
539
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
5
0 / 1 / 0
3,263
653
220
1,800
524
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
1 / 2 / 0
3,353
671
1,532
1,770
450
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
NrT58
Thor
1
1 / 1 / 1
2,882
576
680
732
135
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
4
1 / 3 / 1
3,215
643
1,231
2,577
496
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
2,421
484
0
0
0
4
1 / 1 / 1
3,074
615
409
2,523
1,075
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 1 / 1
3,098
620
625
1,786
358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
4
8
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dat-BoiDayton
Sun Wukong
0
3
2
0.33
W
Hercules
2
2
2
1.5
L
Thor
NrT58
Thor
1
1
1
1.5
W
Cerberus
2
0
0
2
L
Hachiman
1
3
1
0.5
L
0
0
0
0
W
Apollo
0
1
0
0
L
1
1
1
1.5
L
1
1
1
1.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,168
Damage
2,945
11,062
Taken
7,618
3,882
Mitigated
2,064
1,402
Healing
1,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dat-BoiDayton
Sun Wukong
796
365
0
105
2,410
1,008
147
0
2,410
0
3,258
W
Hercules
1,622
720
0
507
3,175
1,361
0
0
3,125
0
4,580
L
Thor
NrT58
Thor
680
264
0
0
732
135
0
153
513
0
680
W
Cerberus
998
132
0
122
1,907
539
0
0
1,907
6,958
0
L
Hachiman
1,231
1,085
0
242
2,577
496
0
845
1,632
0
5,474
L
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
220
56
0
357
1,800
524
634
0
1,800
0
12,576
L
409
136
0
467
2,523
1,075
0
1,188
1,235
0
3,295
L
625
0
292
661
1,786
358
0
344
1,392
5,906
0
W
1,532
298
32
279
1,770
450
327
625
1,095
11,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,330
Gold Earned
14,690
68
Minions Killed
27
0
Camps Cleared
0
468,908
Distance Traveled
268,917
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
2,867
573
2
0
0
106,392
1
W
Hercules
3,377
675
10
2
0
112,429
1
L
Thor
2,882
576
0
0
0
25,939
1
W
Cerberus
3,470
694
17
3
0
95,546
1
L
Hachiman
3,215
643
9
2
0
84,965
0
L
Merlin
2,421
484
0
0
0
159
0
W
Apollo
3,263
653
26
5
0
70,553
1
L
Tyr
3,074
615
10
2
0
94,790
0
L
Hel
3,098
620
8
2
0
63,064
0
W
Ra
3,353
671
13
3
0
83,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role