Player Matchup

Fenrir
Fenrir
IntrovertCEO
Fenrir
Level 26
God Stats
0W - 2L
1,316 SR
Queue Stats
150W - 195L
1,279 Elo+
Solo
Ra
Ra
Play Noble
Ra
Level 10
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
she3sLiQuiD
Cthulhu
Level 28
God Stats
49W - 63L
1,334 SR
Queue Stats
180W - 227L
1,223 Elo+
Solo
Team Averages
Level 21
1,383 SR
1,334 Elo+

VS

Team Averages
Level 17
1,552 SR
1,337 Elo+
Da Ji
Da Ji
Nasty NQQDS
Da Ji
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 40L
1,289 Elo+
Party 1
Baron Samedi
Baron Samedi
PiiTMaN
Baron Samedi
Level 28
God Stats
3W - 1L
1,496 SR
Queue Stats
35W - 23L
1,463 Elo+
Solo
Ares
Ares
Sircapalot9575
Ares
Level 11
God Stats
43W - 37L
1,659 SR
Queue Stats
49W - 54L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 0 / 1
8,535
533
3,685
5,105
2,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Boots

Boots

+6%
Movement Speed

9
0 / 6 / 1
8,047
503
2,736
6,610
2,329
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
she3sLiQuiD
Cthulhu
14
2 / 4 / 1
9,667
604
11,071
20,837
20,134
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 3
11,016
689
14,245
11,529
5,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
PiiTMaN
Baron Samedi
14
1 / 0 / 6
9,560
598
6,787
7,684
3,896
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 0 / 7
9,637
602
4,302
10,536
8,433
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
10
10
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
0
1
1.5
W
7
3
3
2.83
W
Baron Samedi
PiiTMaN
Baron Samedi
1
0
6
4
L
0
6
1
0.08
W
2
0
7
5.5
L
Cthulhu
she3sLiQuiD
Cthulhu
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,492
Damage
25,334
32,552
Taken
29,749
24,856
Mitigated
17,786
5,982
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,685
753
0
305
5,105
2,393
0
2,112
2,993
0
5,615
W
14,245
3,974
639
1,308
11,529
5,457
1,680
3,631
7,898
0
41,464
W
Baron Samedi
PiiTMaN
Baron Samedi
6,787
805
1,071
2,417
7,684
3,896
812
4,609
3,075
47,606
0
L
2,736
202
825
314
6,610
2,329
0
1,727
4,883
18,556
0
W
4,302
500
935
800
10,536
8,433
388
5,439
4,765
12,912
0
L
Cthulhu
she3sLiQuiD
Cthulhu
11,071
436
135
4,403
20,837
20,134
25
7,258
13,579
40,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,249
Gold Earned
30,213
84
Minions Killed
127
0
Camps Cleared
0
648,784
Distance Traveled
806,779
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,535
533
8
1
0
193,058
1
W
Da Ji
11,016
689
46
3
0
255,279
0
W
Baron Samedi
9,560
598
65
4
0
257,987
1
L
Ra
8,047
503
34
2
0
152,121
0
W
Ares
9,637
602
16
1
0
293,513
0
L
Cthulhu
9,667
604
42
3
0
303,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role