Player Matchup

Baron Samedi
Baron Samedi
Charisma13
Baron Samedi
Level 45
God Stats
49W - 21L
1,720 SR
Queue Stats
190W - 122L
1,569 Elo+
Solo
Osiris
Osiris
Jeffytooturnt
Osiris
Level 126
God Stats
7W - 8L
1,579 SR
Queue Stats
250W - 224L
1,574 Elo+
Party 1
Fenrir
Fenrir
SyKo762x39
Fenrir
Level 96
God Stats
0W - 1L
1,293 SR
Queue Stats
53W - 68L
1,352 Elo+
Solo
Hachiman
Hachiman
ToXiCtRyHaRd420
Hachiman
Level 37
God Stats
1W - 7L
1,366 SR
Queue Stats
91W - 118L
1,467 Elo+
Solo
Terra
Terra
vex me papi
Terra
Level 28
God Stats
2W - 5L
1,420 SR
Queue Stats
159W - 134L
1,572 Elo+
Party 1
Team Averages
Level 66
1,475 SR
1,507 Elo+

VS

Team Averages
Level 58
1,580 SR
1,520 Elo+
Cabrakan
Cabrakan
Crimson Satan
Cabrakan
Level 47
God Stats
35W - 19L
1,671 SR
Queue Stats
287W - 298L
1,476 Elo+
Party 2
King Arthur
King Arthur
DustyRedshot
King Arthur
Level 73
God Stats
25W - 23L
1,513 SR
Queue Stats
585W - 577L
1,520 Elo+
Party 2
Skadi
Skadi
ENYBIGHEAD18
Skadi
Level 68
God Stats
56W - 45L
1,591 SR
Queue Stats
334W - 316L
1,521 Elo+
Party 2
Ravana
Ravana
KingGodKilla
Ravana
Level 66
God Stats
46W - 42L
1,497 SR
Queue Stats
102W - 105L
1,433 Elo+
Solo
Merlin
Merlin
cali_boss_415
Merlin
Level 36
God Stats
66W - 54L
1,626 SR
Queue Stats
332W - 302L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Charisma13
Baron Samedi
19
3 / 4 / 15
12,939
995
16,145
16,778
9,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
3 / 5 / 15
13,403
1,031
18,684
33,764
29,416
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
SyKo762x39
Fenrir
19
6 / 14 / 10
12,735
980
11,069
28,658
24,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
20
11 / 8 / 11
15,077
1,160
21,508
24,373
11,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 8 / 12
11,467
882
7,744
25,339
24,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Crimson Satan
Cabrakan
20
13 / 6 / 20
14,842
1,142
26,701
22,798
18,549
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
DustyRedshot
King Arthur
20
4 / 7 / 25
13,420
1,032
18,213
23,312
22,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
13 / 5 / 17
15,868
1,221
32,823
14,222
5,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
20
2 / 5 / 29
13,063
1,005
17,167
17,165
9,467
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 0 / 19
14,465
1,113
27,126
4,875
1,940
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
149
23
Kills
39
39
Deaths
23
63
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Charisma13
Baron Samedi
3
4
15
2.63
W
Cabrakan
Crimson Satan
Cabrakan
13
6
20
3.83
W
King Arthur
DustyRedshot
King Arthur
4
7
25
2.36
W
13
5
17
4.3
L
3
5
15
2.1
W
Ravana
2
5
29
3.3
L
Fenrir
SyKo762x39
Fenrir
6
14
10
0.79
L
Hachiman
11
8
11
2.06
W
7
0
19
16.5
L
0
8
12
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,150
Damage
122,030
128,912
Taken
82,372
98,868
Mitigated
58,011
22,798
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Charisma13
Baron Samedi
16,145
491
5,488
1,561
16,778
9,247
0
5,066
11,712
37,536
0
W
Cabrakan
Crimson Satan
Cabrakan
26,701
4,523
243
534
22,798
18,549
0
8,867
13,931
47,616
0
W
King Arthur
DustyRedshot
King Arthur
18,213
2,841
0
0
23,312
22,213
0
7,864
15,448
0
34,984
W
32,823
17,014
0
0
14,222
5,842
0
2,772
11,450
0
62,010
L
18,684
6,988
0
640
33,764
29,416
0
12,491
21,273
0
49,387
W
Ravana
17,167
5,472
0
3,455
17,165
9,467
0
3,850
13,315
0
29,106
L
Fenrir
SyKo762x39
Fenrir
11,069
2,423
615
1,788
28,658
24,192
0
13,089
15,569
0
22,424
L
Hachiman
21,508
11,961
1,177
2,560
24,373
11,985
0
8,219
16,154
0
42,838
W
27,126
981
255
1,500
4,875
1,940
0
536
4,339
66,170
0
L
7,744
1,161
5,215
3,754
25,339
24,028
0
14,962
10,377
19,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,621
Gold Earned
71,658
214
Minions Killed
248
3
Camps Cleared
14
1,178,300
Distance Traveled
1,194,264
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,939
995
48
4
0
215,061
0
W
Cabrakan
14,842
1,142
46
4
4
209,587
0
W
King Arthur
13,420
1,032
24
2
3
242,333
1
W
Skadi
15,868
1,221
55
4
5
220,579
0
L
Osiris
13,403
1,031
68
5
1
271,669
0
W
Ravana
13,063
1,005
21
2
2
252,512
0
L
Fenrir
12,735
980
19
1
0
237,006
0
L
Hachiman
15,077
1,160
57
4
1
239,949
3
W
Merlin
14,465
1,113
102
8
0
269,253
0
L
Terra
11,467
882
22
2
1
214,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role