Player Matchup

Hel
Hel
AURELIO JR
Hel
Level 87
God Stats
2W - 1L
1,221 SR
Queue Stats
11W - 8L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
Itz Daunting
Danzaburou
Level 29
God Stats
8W - 5L
1,491 SR
Queue Stats
10W - 18L
1,078 Elo+
Party 1
Sun Wukong
Sun Wukong
OTGWOLF25
Sun Wukong
Level 22
God Stats
2W - 1L
1,234 SR
Queue Stats
2W - 6L
1,049 Elo+
Party 1
Team Averages
Level 46
1,315 SR
1,217 Elo+

VS

Team Averages
Level 28
1,396 SR
1,198 Elo+
Hades
Hades
ExoticPlease297
Hades
Level 44
God Stats
7W - 9L
1,384 SR
Queue Stats
23W - 36L
1,272 Elo+
Party 2
Ymir
Ymir
ImBoUt2BMaDBr0
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,166 Elo+
Party 2
Scylla
Scylla
Tampi_Smokah1402
Scylla
Level 27
God Stats
24W - 44L
1,303 SR
Queue Stats
35W - 61L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 8
13,246
736
18,026
16,423
6,559
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Itz Daunting
Danzaburou
17
10 / 3 / 10
13,516
751
14,341
11,998
4,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
OTGWOLF25
Sun Wukong
15
4 / 5 / 14
12,571
698
10,426
16,890
13,908
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 7
11,635
646
15,058
19,351
8,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 6 / 10
10,774
599
5,482
20,716
10,857
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
8 / 10 / 2
11,821
657
11,698
14,132
4,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
24
Kills
11
12
Deaths
24
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
10
4
8
3.5
L
3
8
7
0.81
L
0
6
10
0.83
W
Danzaburou
Itz Daunting
Danzaburou
10
3
10
5
W
Sun Wukong
OTGWOLF25
Sun Wukong
4
5
14
2.2
L
8
10
2
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,793
Damage
32,238
45,311
Taken
54,199
24,731
Mitigated
23,927
18,727
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,026
1,601
4,746
8,972
16,423
6,559
1,572
11,226
5,197
53,124
0
L
15,058
693
591
6,014
19,351
8,139
845
7,126
12,079
49,549
0
L
5,482
363
0
3,885
20,716
10,857
297
5,440
15,013
34,135
0
W
Danzaburou
Itz Daunting
Danzaburou
14,341
4,342
0
1,417
11,998
4,264
636
9,594
2,404
0
56,795
W
Sun Wukong
OTGWOLF25
Sun Wukong
10,426
1,432
0
3,592
16,890
13,908
0
11,546
5,344
0
37,415
L
11,698
1,339
0
1,551
14,132
4,931
162
5,600
8,432
34,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,333
Gold Earned
34,230
173
Minions Killed
150
0
Camps Cleared
0
893,926
Distance Traveled
763,765
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,246
736
55
3
0
289,283
1
L
Hades
11,635
646
81
5
0
251,610
0
L
Ymir
10,774
599
35
2
0
271,617
2
W
Danzaburou
13,516
751
88
5
0
278,503
0
W
Sun Wukong
12,571
698
30
2
0
326,140
0
L
Scylla
11,821
657
34
2
0
240,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role