Player Matchup

Bellona
Bellona
BLR_Ghost_Wolf
Bellona
Level 45
God Stats
8W - 2L
1,734 SR
Queue Stats
104W - 103L
1,220 Elo+
Party 2
Sol
Sol
deer-kind594
Sol
Level 18
God Stats
33W - 23L
1,558 SR
Queue Stats
40W - 47L
1,258 Elo+
Party 2
Pele
Pele
rookieR18
Pele
Level 27
God Stats
3W - 4L
1,358 SR
Queue Stats
75W - 80L
1,222 Elo+
Party 2
Team Averages
Level 30
1,550 SR
1,233 Elo+

VS

Team Averages
Level 24
1,406 SR
1,268 Elo+
Neith
Neith
 
Neith
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
One-TailedDemon
Vulcan
Level 43
God Stats
0W - 2L
1,313 SR
Queue Stats
145W - 206L
1,163 Elo+
Party 1
Geb
Geb
undeadnightwolf1
Geb
Level 15
God Stats
3W - 3L
1,406 SR
Queue Stats
29W - 47L
1,141 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 7
10,477
806
11,735
13,736
12,044
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 10
9,086
699
5,853
9,685
3,003
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
13
7 / 3 / 7
9,745
750
5,595
9,673
3,352
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 11 / 4
8,844
680
5,274
11,156
3,085
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 2 / 4
9,084
699
11,584
6,252
2,383
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 6 / 5
8,538
657
5,453
10,680
4,754
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
19
Kills
10
10
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
11
4
0.55
W
10
3
7
4.5
L
4
2
4
3
W
2
4
10
1.75
W
Pele
7
3
7
3.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,183
Damage
22,311
33,094
Taken
28,088
18,399
Mitigated
10,222
8,802
Healing
424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,274
3,082
0
69
11,156
3,085
144
1,939
9,042
0
11,184
W
11,735
6,000
708
3,501
13,736
12,044
295
6,740
6,996
0
44,366
L
11,584
3,345
0
309
6,252
2,383
148
1,633
4,544
36,533
0
W
5,853
1,019
453
1,522
9,685
3,003
1,994
4,850
4,835
23,814
0
W
Pele
5,595
1,443
1,029
1,589
9,673
3,352
1,209
5,492
4,181
0
20,007
L
5,453
1,084
0
46
10,680
4,754
84
2,281
8,174
10,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,308
Gold Earned
26,466
135
Minions Killed
74
0
Camps Cleared
0
682,492
Distance Traveled
572,326
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,844
680
19
1
0
134,140
1
W
Bellona
10,477
806
52
4
0
255,459
0
L
Vulcan
9,084
699
45
3
0
240,885
0
W
Sol
9,086
699
46
4
0
184,432
0
W
Pele
9,745
750
37
3
0
242,601
1
L
Geb
8,538
657
10
1
0
197,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role