Player Matchup

Medusa
Medusa
HerpesDerGoetter
Medusa
Level 29
God Stats
23W - 11L
1,668 SR
Queue Stats
138W - 109L
1,398 Elo+
Party 3
Cthulhu
Cthulhu
Premium_Toast_2
Cthulhu
Level 8
God Stats
11W - 10L
1,639 SR
Queue Stats
11W - 10L
1,530 Elo+
Party 1
Ra
Ra
Schmiddietheking
Ra
Level 29
God Stats
4W - 4L
1,485 SR
Queue Stats
123W - 111L
1,360 Elo+
Party 3
Ao Kuang
Ao Kuang
Sydrik_333
Ao Kuang
Level 26
God Stats
5W - 4L
1,612 SR
Queue Stats
76W - 81L
1,328 Elo+
Party 3
Chaac
Chaac
scrubblord96
Chaac
Level 59
God Stats
34W - 26L
1,513 SR
Queue Stats
207W - 201L
1,512 Elo+
Party 1
Team Averages
Level 30
1,583 SR
1,426 Elo+

VS

Team Averages
Level 21
1,601 SR
1,426 Elo+
Arachne
Arachne
DaKingoRegelt
Arachne
Level 27
God Stats
7W - 6L
1,812 SR
Queue Stats
81W - 58L
1,487 Elo+
Party 2
Odin
Odin
WaveX_04
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 99L
1,350 Elo+
Solo
Anubis
Anubis
juanma_rbb16
Anubis
Level 8
God Stats
8W - 15L
1,513 SR
Queue Stats
21W - 41L
1,453 Elo+
Solo
Nu Wa
Nu Wa
technodex56
Nu Wa
Level 30
God Stats
22W - 28L
1,680 SR
Queue Stats
143W - 143L
1,479 Elo+
Party 2
Set
Set
xBroly17
Set
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 7L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
3,171
634
1,118
1,359
184
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 0 / 0
3,333
667
1,215
2,149
680
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
3,388
678
413
1,837
508
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Sydrik_333
Ao Kuang
4
0 / 1 / 0
3,213
643
739
3,605
761
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
3,667
733
1,052
2,993
1,267
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
5
1 / 0 / 2
3,790
758
1,547
3,500
819
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
5
0 / 0 / 0
2,965
593
802
2,059
771
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
4
0 / 1 / 0
2,877
575
506
1,610
424
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
2 / 0 / 0
4,000
800
2,338
1,307
314
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 1 / 0
2,959
592
1,185
1,812
706
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
0
2
2
W
0
0
1
0.5
W
1
0
0
1
W
0
1
0
0
W
Ao Kuang
Sydrik_333
Ao Kuang
0
1
0
0
L
Odin
0
0
0
0
L
Anubis
0
1
0
0
W
0
1
1
0.5
L
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,537
Damage
6,378
11,943
Taken
10,288
3,400
Mitigated
3,034
4,216
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
1,547
1,196
0
2,124
3,500
819
0
666
2,809
0
13,315
W
1,118
872
99
401
1,359
184
160
96
1,113
0
8,002
W
1,215
295
0
0
2,149
680
0
89
1,890
6,554
0
W
413
46
0
346
1,837
508
66
1,287
550
12,208
0
W
Ao Kuang
Sydrik_333
Ao Kuang
739
336
61
1,860
3,605
761
0
777
2,828
10,153
0
L
Odin
802
266
0
625
2,059
771
0
660
1,399
0
5,535
L
Anubis
506
55
0
836
1,610
424
0
0
1,485
4,305
0
W
1,052
127
0
1,449
2,993
1,267
56
595
2,398
0
12,790
L
2,338
593
0
500
1,307
314
0
486
821
14,176
0
L
1,185
230
0
671
1,812
706
0
555
1,257
0
8,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,772
Gold Earned
16,591
108
Minions Killed
81
0
Camps Cleared
0
449,812
Distance Traveled
405,924
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,790
758
25
5
0
96,384
0
W
Medusa
3,171
634
19
4
0
90,869
0
W
Cthulhu
3,333
667
13
3
0
100,967
1
W
Ra
3,388
678
22
4
0
88,486
0
W
Ao Kuang
3,213
643
26
5
0
86,626
0
L
Odin
2,965
593
7
1
0
96,924
0
L
Anubis
2,877
575
9
2
0
47,599
0
W
Chaac
3,667
733
28
6
0
82,864
1
L
Nu Wa
4,000
800
28
6
0
103,917
1
L
Set
2,959
592
12
2
0
61,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role