Player Matchup

Janus
Janus
Maybeisaiah
Janus
Level 67
God Stats
7W - 6L
1,476 SR
Queue Stats
30W - 37L
1,177 Elo+
Party 2
Hel
Hel
RebelHeart1989
Hel
Level 115
God Stats
1W - 4L
1,475 SR
Queue Stats
443W - 498L
1,332 Elo+
Party 2
Nike
Nike
martinandrade38
Nike
Level 28
God Stats
2W - 3L
1,283 SR
Queue Stats
65W - 50L
1,287 Elo+
Solo
Team Averages
Level 70
1,411 SR
1,266 Elo+

VS

Team Averages
Level 14
1,326 SR
1,154 Elo+
Da Ji
Da Ji
Metricmaxlog
Da Ji
Level 7
God Stats
2W - 5L
1,285 SR
Queue Stats
4W - 11L
1,078 Elo+
Party 1
Cerberus
Cerberus
Sora iwnl
Cerberus
Level 8
God Stats
5W - 11L
1,359 SR
Queue Stats
5W - 12L
1,114 Elo+
Party 1
Hel
Hel
Y7920
Hel
Level 27
God Stats
2W - 2L
1,334 SR
Queue Stats
16W - 25L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 8
8,215
632
9,597
6,544
1,795
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 0 / 1
9,006
693
7,707
7,393
2,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 7
8,068
621
5,987
9,280
5,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
7,313
563
4,178
9,513
6,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
Sora iwnl
Cerberus
10
0 / 2 / 1
6,879
529
2,663
12,911
9,346
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hel
Y7920
Hel
11
1 / 3 / 2
7,449
573
7,411
7,933
2,878
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
2
3
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
1
4
1
0.38
W
7
0
1
7.5
L
Cerberus
Sora iwnl
Cerberus
0
2
1
0.25
L
Hel
Y7920
Hel
1
3
2
0.67
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,291
Damage
14,252
23,217
Taken
30,357
10,021
Mitigated
18,260
12,812
Healing
10,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,597
1,119
162
1,085
6,544
1,795
767
2,554
3,990
34,545
0
L
4,178
671
0
0
9,513
6,036
125
5,572
3,941
0
13,857
W
7,707
450
4,714
4,928
7,393
2,741
88
3,699
3,694
19,420
0
L
Cerberus
Sora iwnl
Cerberus
2,663
191
0
1,419
12,911
9,346
136
7,334
5,415
15,962
0
L
Hel
Y7920
Hel
7,411
1,050
5,592
3,709
7,933
2,878
210
4,320
3,613
34,439
0
W
5,987
658
758
1,165
9,280
5,485
482
3,885
5,395
0
34,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,289
Gold Earned
21,641
128
Minions Killed
110
0
Camps Cleared
0
748,249
Distance Traveled
634,965
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,215
632
50
4
0
219,288
3
L
Da Ji
7,313
563
23
2
0
217,883
2
W
Hel
9,006
693
26
2
0
259,190
1
L
Cerberus
6,879
529
38
3
0
206,694
4
L
Hel
7,449
573
49
4
0
210,388
2
W
Nike
8,068
621
52
4
0
269,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role