Player Matchup

Horus
Horus
BurritoMenace911
Horus
Level 80
God Stats
2W - 3L
1,646 SR
Queue Stats
126W - 121L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
GOODGR33N101
Danzaburou
Level 14
God Stats
5W - 5L
1,536 SR
Queue Stats
11W - 8L
1,580 Elo+
Party 1
Ra
Ra
plainandsimpleyo
Ra
Level 108
God Stats
0W - 2L
1,564 SR
Queue Stats
118W - 100L
1,511 Elo+
Party 1
Team Averages
Level 67
1,582 SR
1,529 Elo+

VS

Team Averages
Level 59
1,576 SR
1,365 Elo+
Danzaburou
Danzaburou
Bchs717171
Danzaburou
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 45L
1,396 Elo+
Party 2
Ymir
Ymir
FuzzyPickle007
Ymir
Level 28
God Stats
5W - 6L
1,627 SR
Queue Stats
28W - 46L
1,281 Elo+
Party 2
Anubis
Anubis
XxG3tXxPoN3dXx
Anubis
Level 88
God Stats
7W - 3L
1,600 SR
Queue Stats
69W - 59L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 5
11,243
535
5,708
25,886
26,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
GOODGR33N101
Danzaburou
14
0 / 5 / 3
10,789
514
10,398
14,355
4,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
6 / 8 / 0
13,725
654
17,194
22,212
8,389
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bchs717171
Danzaburou
17
8 / 3 / 6
14,409
686
21,534
13,030
5,336
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 12
13,628
649
5,863
21,253
15,902
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
10 / 2 / 8
14,809
705
23,868
20,459
10,213
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
21
21
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bchs717171
Danzaburou
8
3
6
3.67
L
0
8
5
0.31
W
3
2
12
4.5
L
Danzaburou
GOODGR33N101
Danzaburou
0
5
3
0.3
W
10
2
8
7
L
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,300
Damage
51,265
62,453
Taken
54,742
39,229
Mitigated
31,451
19,107
Healing
26,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bchs717171
Danzaburou
21,534
9,942
0
2,341
13,030
5,336
1,753
4,944
8,086
0
80,994
L
5,708
2,762
5,016
5,561
25,886
26,131
0
10,265
15,621
0
15,735
W
5,863
986
541
9,409
21,253
15,902
399
5,568
15,685
24,996
0
L
Danzaburou
GOODGR33N101
Danzaburou
10,398
2,416
270
1,689
14,355
4,709
0
7,232
7,123
0
45,692
W
23,868
1,900
741
13,925
20,459
10,213
1,262
7,242
13,217
93,347
0
L
17,194
1,220
1,228
5,343
22,212
8,389
0
12,345
9,867
83,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,757
Gold Earned
42,846
192
Minions Killed
231
0
Camps Cleared
0
963,366
Distance Traveled
1,013,244
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,409
686
95
5
0
349,984
1
L
Horus
11,243
535
21
1
0
342,128
5
W
Ymir
13,628
649
24
1
0
341,542
0
L
Danzaburou
10,789
514
57
3
0
314,706
2
W
Anubis
14,809
705
112
5
0
321,718
1
L
Ra
13,725
654
114
5
0
306,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role