Player Matchup

Neith
Neith
Benji15340
Neith
Level 15
God Stats
7W - 9L
1,540 SR
Queue Stats
7W - 13L
1,089 Elo+
Party 1
Nemesis
Nemesis
Careb1024
Nemesis
Level 86
God Stats
7W - 9L
1,413 SR
Queue Stats
66W - 86L
1,266 Elo+
Party 1
Ra
Ra
GhostyGlue18442
Ra
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 46L
1,500 Elo+
Party 1
Bacchus
Bacchus
MuchAmaizement
Bacchus
Level 45
God Stats
4W - 3L
1,538 SR
Queue Stats
28W - 51L
1,237 Elo+
Party 1
Achilles
Achilles
PricelessPrice7
Achilles
Level 29
God Stats
26W - 26L
1,412 SR
Queue Stats
42W - 53L
1,192 Elo+
Party 1
Team Averages
Level 35
1,481 SR
1,257 Elo+

VS

Team Averages
Level 10
1,497 SR
1,243 Elo+
Kukulkan
Kukulkan
Ge2ukas
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GuajaMan
Cthulhu
Level 6
God Stats
1W - 2L
1,559 SR
Queue Stats
1W - 4L
860 Elo+
Solo
Ra
Ra
HamSamdwhich666
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Solo
Medusa
Medusa
Saint-Andross
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
XximgodlyxX
Fenrir
Level 27
God Stats
2W - 7L
1,428 SR
Queue Stats
5W - 14L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 2 / 8
7,718
482
3,562
5,850
1,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Careb1024
Nemesis
16
17 / 2 / 0
10,333
646
16,367
13,164
5,121
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 9 / 4
6,237
390
3,193
7,899
2,420
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 0 / 3
9,131
571
3,120
5,241
5,162
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
12
0 / 3 / 0
7,085
443
6,101
11,346
10,725
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ge2ukas
Kukulkan
8
2 / 11 / 4
6,660
416
2,465
8,956
1,676
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GuajaMan
Cthulhu
14
3 / 1 / 0
8,123
508
8,383
10,063
9,409
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 3 / 4
8,323
520
6,141
8,415
2,761
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
1 / 6 / 0
5,696
356
1,027
4,698
1,122
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
12
5 / 5 / 3
8,749
547
7,120
14,323
4,221
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
23
Kills
16
16
Deaths
26
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
2
2
8
3
W
Nemesis
Careb1024
Nemesis
17
2
0
8.5
L
Kukulkan
Ge2ukas
Kukulkan
2
11
4
0.36
W
0
9
4
0.22
L
Cthulhu
GuajaMan
Cthulhu
3
1
0
3
L
5
3
4
2.33
W
4
0
3
5.5
W
Achilles
0
3
0
0
L
1
6
0
0.17
L
Fenrir
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,343
Damage
25,136
43,500
Taken
46,455
25,081
Mitigated
19,189
10,279
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
3,562
1,613
0
1,040
5,850
1,653
1,679
1,567
4,233
0
32,891
W
Nemesis
Careb1024
Nemesis
16,367
9,583
0
5,361
13,164
5,121
0
2,253
10,911
0
69,803
L
Kukulkan
Ge2ukas
Kukulkan
2,465
770
0
0
8,956
1,676
361
1,063
7,893
14,328
0
W
3,193
1,138
0
0
7,899
2,420
32
3,527
4,372
18,054
0
L
Cthulhu
GuajaMan
Cthulhu
8,383
1,393
0
4,252
10,063
9,409
219
422
9,127
34,850
0
L
6,141
215
342
2,669
8,415
2,761
0
3,439
4,976
45,926
0
W
3,120
758
0
680
5,241
5,162
441
2,045
3,104
19,799
0
W
Achilles
6,101
2,775
0
3,198
11,346
10,725
711
6,855
3,891
0
26,806
L
1,027
595
0
0
4,698
1,122
36
804
3,894
0
10,516
L
Fenrir
7,120
1,923
0
5,107
14,323
4,221
0
585
13,713
0
43,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
37,551
277
Minions Killed
229
0
Camps Cleared
0
1,459,629
Distance Traveled
1,236,074
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,718
482
71
4
0
293,443
0
W
Nemesis
10,333
646
94
6
0
356,785
4
L
Kukulkan
6,660
416
19
1
0
240,883
2
W
Ra
6,237
390
35
2
0
247,817
0
L
Cthulhu
8,123
508
53
3
0
323,540
1
L
Ra
8,323
520
80
5
0
264,000
0
W
Bacchus
9,131
571
37
2
0
320,677
0
W
Achilles
7,085
443
40
3
0
240,907
0
L
Medusa
5,696
356
21
1
0
112,748
0
L
Fenrir
8,749
547
56
4
0
294,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role