Player Matchup

Mercury
Mercury
Lop-cand
Mercury
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,318 Elo+
Solo
Kuzenbo
Kuzenbo
MV_Sub
Kuzenbo
Level 29
God Stats
0W - 3L
1,228 SR
Queue Stats
83W - 76L
1,418 Elo+
Party 4
Medusa
Medusa
NoMeGusta19
Medusa
Level 22
God Stats
16W - 28L
1,359 SR
Queue Stats
71W - 65L
1,403 Elo+
Party 4
Freya
Freya
PalpableCrib55
Freya
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,464 Elo+
Party 1
Chaac
Chaac
oozic14
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,658 Elo+
Party 1
Team Averages
Level 22
1,417 SR
1,452 Elo+

VS

Team Averages
Level 27
1,473 SR
1,441 Elo+
Jing Wei
Jing Wei
FoxOfNine
Jing Wei
Level 27
God Stats
52W - 56L
1,474 SR
Queue Stats
128W - 135L
1,326 Elo+
Party 2
Zeus
Zeus
Manskan
Zeus
Level 27
God Stats
25W - 22L
1,537 SR
Queue Stats
87W - 75L
1,514 Elo+
Party 2
Ymir
Ymir
RG Meltz
Ymir
Level 13
God Stats
42W - 34L
1,612 SR
Queue Stats
43W - 36L
1,542 Elo+
Party 3
Fenrir
Fenrir
Swaggboyillest
Fenrir
Level 28
God Stats
10W - 14L
1,396 SR
Queue Stats
193W - 206L
1,405 Elo+
Party 3
Cthulhu
Cthulhu
bloodhound2020
Cthulhu
Level 41
God Stats
3W - 8L
1,346 SR
Queue Stats
249W - 272L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lop-cand
Mercury
16
0 / 9 / 2
10,736
826
5,806
18,474
7,927
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MV_Sub
Kuzenbo
17
0 / 4 / 4
11,070
852
13,542
18,318
23,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Medusa
17
1 / 3 / 4
11,497
884
14,146
13,985
6,038
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 7 / 4
11,361
874
14,882
18,517
7,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
oozic14
Chaac
18
5 / 0 / 2
13,037
1,003
19,838
21,969
24,577
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

129

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FoxOfNine
Jing Wei
19
3 / 1 / 15
12,116
932
18,798
12,571
5,992
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Manskan
Zeus
19
8 / 2 / 10
13,000
1,000
20,082
8,640
4,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
18
1 / 1 / 15
12,468
959
8,354
16,365
14,407
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 3 / 10
12,459
958
7,808
13,062
6,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
3 / 0 / 14
12,262
943
27,071
22,462
12,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
7
Kills
23
23
Deaths
7
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
FoxOfNine
Jing Wei
3
1
15
10.5
L
Mercury
Lop-cand
Mercury
0
9
2
0.11
L
Kuzenbo
MV_Sub
Kuzenbo
0
4
4
0.5
W
Zeus
Manskan
Zeus
8
2
10
6.5
L
Medusa
1
3
4
1
L
1
7
4
0.43
W
Ymir
1
1
15
8.5
W
8
3
10
4.33
W
3
0
14
10
L
Chaac
oozic14
Chaac
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,214
Damage
82,113
91,263
Taken
73,100
70,165
Mitigated
43,521
16,786
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
FoxOfNine
Jing Wei
18,798
13,954
570
900
12,571
5,992
0
3,890
8,506
0
37,170
L
Mercury
Lop-cand
Mercury
5,806
1,585
0
198
18,474
7,927
0
11,416
7,058
0
16,351
L
Kuzenbo
MV_Sub
Kuzenbo
13,542
4,241
489
1,290
18,318
23,777
0
11,080
7,238
36,123
0
W
Zeus
Manskan
Zeus
20,082
2,491
0
228
8,640
4,132
0
2,677
5,867
44,940
0
L
Medusa
14,146
6,651
0
1,973
13,985
6,038
0
8,847
5,138
0
36,721
L
14,882
6,287
0
2,997
18,517
7,846
0
11,742
6,775
24,378
0
W
Ymir
8,354
1,241
801
279
16,365
14,407
0
8,019
8,221
22,823
0
W
7,808
1,399
1,720
1,109
13,062
6,711
0
4,663
8,349
0
15,645
W
27,071
3,039
1,067
1,071
22,462
12,279
0
9,175
13,052
49,719
0
L
Chaac
oozic14
Chaac
19,838
3,653
0
9,839
21,969
24,577
0
12,422
9,547
0
52,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,701
Gold Earned
62,305
220
Minions Killed
224
8
Camps Cleared
4
1,240,592
Distance Traveled
1,360,723
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,116
932
58
4
0
311,245
0
L
Mercury
10,736
826
32
2
3
240,301
1
L
Kuzenbo
11,070
852
42
3
1
281,430
0
W
Zeus
13,000
1,000
61
5
3
242,724
1
L
Medusa
11,497
884
64
5
2
245,122
1
L
Freya
11,361
874
6
0
2
221,001
0
W
Ymir
12,468
959
32
2
1
241,995
3
W
Fenrir
12,459
958
19
1
0
285,692
3
W
Cthulhu
12,262
943
54
4
0
279,067
0
L
Chaac
13,037
1,003
76
6
0
252,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role