Player Matchup

Danzaburou
Danzaburou
Aferalinstinct
Danzaburou
Level 29
God Stats
8W - 15L
1,325 SR
Queue Stats
71W - 91L
1,233 Elo+
Party 2
Chang'e
Chang'e
bagelnai
Chang'e
Level 54
God Stats
10W - 7L
1,529 SR
Queue Stats
143W - 172L
1,244 Elo+
Party 2
Bacchus
Bacchus
kappatrooper999
Bacchus
Level 47
God Stats
86W - 99L
1,387 SR
Queue Stats
93W - 118L
1,211 Elo+
Party 2
Team Averages
Level 43
1,414 SR
1,229 Elo+

VS

Team Averages
Level 63
1,477 SR
1,294 Elo+
Chang'e
Chang'e
BigPapa26_Z3US
Chang'e
Level 76
God Stats
10W - 3L
1,550 SR
Queue Stats
142W - 158L
1,300 Elo+
Party 1
Achilles
Achilles
GingyXx
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,292 Elo+
Party 1
Fenrir
Fenrir
Jotun_heim40
Fenrir
Level 97
God Stats
3W - 5L
1,382 SR
Queue Stats
367W - 431L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aferalinstinct
Danzaburou
14
12 / 6 / 6
11,657
833
16,284
12,507
4,562
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
bagelnai
Chang'e
15
8 / 4 / 12
10,928
781
13,827
13,617
4,580
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 17
10,082
720
6,145
13,784
8,126
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 6
10,245
732
11,192
12,885
4,880
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
GingyXx
Achilles
13
5 / 6 / 6
9,814
701
8,658
16,084
15,039
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
12
2 / 11 / 6
9,533
681
7,993
17,123
8,932
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
21
Kills
13
14
Deaths
22
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aferalinstinct
Danzaburou
12
6
6
2.5
L
6
5
6
1.8
L
Achilles
GingyXx
Achilles
5
6
6
1.33
L
Fenrir
2
11
6
0.45
W
Chang'e
bagelnai
Chang'e
8
4
12
3.5
W
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,256
Damage
27,843
39,908
Taken
46,092
17,268
Mitigated
28,851
12,131
Healing
10,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aferalinstinct
Danzaburou
16,284
11,927
0
866
12,507
4,562
1,329
3,943
8,564
0
50,464
L
11,192
2,099
2,017
3,906
12,885
4,880
132
5,332
7,553
39,877
0
L
Achilles
GingyXx
Achilles
8,658
1,748
490
960
16,084
15,039
22
6,446
9,638
0
21,553
L
Fenrir
7,993
2,322
0
3,163
17,123
8,932
0
8,242
8,881
0
34,258
W
Chang'e
bagelnai
Chang'e
13,827
700
2,818
6,386
13,617
4,580
438
3,619
9,998
40,477
0
W
6,145
605
477
1,584
13,784
8,126
282
3,685
10,099
12,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,667
Gold Earned
29,592
123
Minions Killed
128
0
Camps Cleared
0
720,901
Distance Traveled
656,230
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,657
833
57
4
0
218,243
0
L
Chang'e
10,245
732
56
4
0
201,882
3
L
Achilles
9,814
701
31
2
0
239,607
0
L
Fenrir
9,533
681
41
3
0
214,741
3
W
Chang'e
10,928
781
57
4
0
246,846
1
W
Bacchus
10,082
720
9
1
0
255,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role