Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Elmatosz
Mercury
Level 17
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 3L
1,073 Elo+
Party 2
Thor
Thor
PiXiTi
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Persephone
Persephone
Vandaniel
Persephone
Level 29
God Stats
16W - 18L
1,501 SR
Queue Stats
40W - 43L
1,324 Elo+
Solo
Medusa
Medusa
aless2119
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,354 Elo+
Solo
Team Averages
Level 18
1,505 SR
1,350 Elo+

VS

Team Averages
Level 35
1,462 SR
1,330 Elo+
Olorun
Olorun
AquaSpikes
Olorun
Level 26
God Stats
6W - 2L
1,489 SR
Queue Stats
59W - 55L
1,319 Elo+
Solo
Anubis
Anubis
ValeStark111
Anubis
Level 89
God Stats
20W - 19L
1,536 SR
Queue Stats
410W - 392L
1,403 Elo+
Party 1
Artemis
Artemis
endeasy
Artemis
Level 19
God Stats
8W - 4L
1,571 SR
Queue Stats
48W - 53L
1,374 Elo+
Party 1
Poseidon
Poseidon
it_zackh
Poseidon
Level 27
God Stats
49W - 42L
1,452 SR
Queue Stats
118W - 112L
1,273 Elo+
Solo
Chaac
Chaac
sssjsusks
Chaac
Level 14
God Stats
12W - 14L
1,260 SR
Queue Stats
30W - 26L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
0 / 1 / 0
3,015
603
1,213
2,848
578
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
Elmatosz
Mercury
1
0 / 1 / 0
2,457
491
95
1,090
165
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
PiXiTi
Thor
1
0 / 1 / 0
2,422
484
0
746
186
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Persephone
Vandaniel
Persephone
5
0 / 1 / 0
3,044
609
679
1,184
369
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
aless2119
Medusa
2
0 / 1 / 0
2,597
519
719
987
203
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AquaSpikes
Olorun
5
2 / 0 / 1
3,687
737
920
1,499
305
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
6
0 / 0 / 0
3,614
723
372
2,114
640
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
endeasy
Artemis
5
1 / 0 / 1
3,521
704
862
1,038
192
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
it_zackh
Poseidon
6
1 / 0 / 1
3,590
718
768
765
236
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
sssjsusks
Chaac
5
0 / 0 / 0
3,268
654
484
1,674
697
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Olorun
AquaSpikes
Olorun
2
0
1
2.5
L
Mercury
Elmatosz
Mercury
0
1
0
0
L
Thor
PiXiTi
Thor
0
1
0
0
W
Anubis
0
0
0
0
L
Persephone
Vandaniel
Persephone
0
1
0
0
L
Medusa
aless2119
Medusa
0
1
0
0
W
Artemis
endeasy
Artemis
1
0
1
1.5
W
Poseidon
it_zackh
Poseidon
1
0
1
1.5
W
Chaac
sssjsusks
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,706
Damage
3,406
6,855
Taken
7,090
1,501
Mitigated
2,070
1,311
Healing
2,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,213
571
0
921
2,848
578
0
437
2,361
0
9,052
W
Olorun
AquaSpikes
Olorun
920
529
0
332
1,499
305
847
36
1,463
7,809
0
L
Mercury
Elmatosz
Mercury
95
95
0
0
1,090
165
0
41
1,049
0
1,494
L
Thor
PiXiTi
Thor
0
0
0
62
746
186
0
390
356
0
524
W
Anubis
372
0
0
671
2,114
640
312
0
2,114
13,632
0
L
Persephone
Vandaniel
Persephone
679
0
0
76
1,184
369
0
937
247
7,806
0
L
Medusa
aless2119
Medusa
719
341
0
252
987
203
0
255
732
0
3,305
W
Artemis
endeasy
Artemis
862
541
0
652
1,038
192
837
0
1,038
0
7,895
W
Poseidon
it_zackh
Poseidon
768
39
0
0
765
236
168
643
122
8,106
0
W
Chaac
sssjsusks
Chaac
484
0
0
434
1,674
697
304
0
1,674
0
6,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,535
Gold Earned
17,680
44
Minions Killed
104
0
Camps Cleared
0
283,795
Distance Traveled
456,238
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,015
603
21
4
0
95,577
0
W
Olorun
3,687
737
16
3
0
83,121
3
L
Mercury
2,457
491
1
0
0
46,244
0
L
Thor
2,422
484
1
0
0
28,787
0
W
Anubis
3,614
723
39
8
0
71,691
2
L
Persephone
3,044
609
15
3
0
74,407
1
L
Medusa
2,597
519
6
1
0
38,780
0
W
Artemis
3,521
704
18
4
0
94,486
1
W
Poseidon
3,590
718
16
3
0
101,263
2
W
Chaac
3,268
654
15
3
0
105,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role