Player Matchup

Thor
Thor
B0DD
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,695 Elo+
Solo
Hercules
Hercules
Gonnzu99
Hercules
Level 28
God Stats
3W - 2L
1,586 SR
Queue Stats
117W - 97L
1,400 Elo+
Solo
Medusa
Medusa
Sherk_7u7
Medusa
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 26L
1,554 Elo+
Party 1
Ares
Ares
SocietyxX
Ares
Level 27
God Stats
4W - 4L
1,636 SR
Queue Stats
42W - 34L
1,365 Elo+
Solo
Susano
Susano
paco_pro_922
Susano
Level 48
God Stats
5W - 2L
1,790 SR
Queue Stats
142W - 157L
1,429 Elo+
Party 1
Team Averages
Level 22
1,602 SR
1,489 Elo+

VS

Team Averages
Level 20
1,508 SR
1,462 Elo+
Danzaburou
Danzaburou
Alg0rtimo
Danzaburou
Level 28
God Stats
8W - 3L
1,674 SR
Queue Stats
81W - 56L
1,526 Elo+
Solo
Ullr
Ullr
Enikmaa
Ullr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thoth
Thoth
GLL0402
Thoth
Level 26
God Stats
22W - 22L
1,423 SR
Queue Stats
179W - 193L
1,444 Elo+
Solo
Awilix
Awilix
leodantecristian
Awilix
Level 26
God Stats
31W - 23L
1,229 SR
Queue Stats
144W - 140L
1,323 Elo+
Solo
Ra
Ra
trinco-imediato
Ra
Level 15
God Stats
2W - 0L
1,715 SR
Queue Stats
15W - 8L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
B0DD
Thor
10
3 / 10 / 1
6,543
409
5,083
12,459
4,984
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Gonnzu99
Hercules
10
1 / 3 / 0
6,445
403
3,911
12,175
9,473
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Sherk_7u7
Medusa
12
3 / 3 / 2
7,487
468
5,244
7,085
2,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ares
10
1 / 4 / 3
6,965
435
4,904
13,575
10,396
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
10
1 / 6 / 2
6,762
423
6,591
12,714
3,441
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alg0rtimo
Danzaburou
18
7 / 1 / 4
11,954
747
17,855
14,972
8,486
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ullr
Enikmaa
Ullr
12
2 / 5 / 2
8,591
537
4,351
9,552
3,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
GLL0402
Thoth
17
6 / 0 / 5
11,368
711
8,842
4,764
1,582
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 1
8,453
528
3,513
9,791
3,064
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 1 / 0
11,007
688
9,520
8,904
4,768
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
26
26
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alg0rtimo
Danzaburou
7
1
4
9
L
Thor
B0DD
Thor
3
10
1
0.35
W
Ullr
Enikmaa
Ullr
2
5
2
0.6
W
Thoth
GLL0402
Thoth
6
0
5
8.5
L
Hercules
Gonnzu99
Hercules
1
3
0
0.33
L
Medusa
Sherk_7u7
Medusa
3
3
2
1.33
L
Ares
1
4
3
0.63
W
3
2
1
1.75
L
Susano
1
6
2
0.33
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,733
Damage
44,081
58,008
Taken
47,983
30,811
Mitigated
21,293
10,315
Healing
22,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alg0rtimo
Danzaburou
17,855
10,280
0
11,455
14,972
8,486
5,284
864
13,833
0
90,383
L
Thor
B0DD
Thor
5,083
2,811
0
0
12,459
4,984
0
3,972
8,487
0
24,221
W
Ullr
Enikmaa
Ullr
4,351
3,126
0
1,387
9,552
3,393
2,724
1,133
8,419
0
31,701
W
Thoth
GLL0402
Thoth
8,842
260
0
2,143
4,764
1,582
478
557
4,207
75,941
0
L
Hercules
Gonnzu99
Hercules
3,911
1,539
0
5,149
12,175
9,473
0
1,163
11,012
0
23,816
L
Medusa
Sherk_7u7
Medusa
5,244
2,282
0
2,152
7,085
2,517
594
3,383
3,702
0
22,303
L
Ares
4,904
371
102
782
13,575
10,396
0
5,779
7,796
17,306
0
W
3,513
1,730
183
2,917
9,791
3,064
820
597
9,169
0
32,910
L
Susano
6,591
1,456
0
2,130
12,714
3,441
0
4,065
8,649
0
31,533
W
9,520
991
577
4,212
8,904
4,768
1,155
1,753
7,126
61,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,202
Gold Earned
51,373
212
Minions Killed
469
0
Camps Cleared
0
1,333,047
Distance Traveled
1,512,242
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,954
747
141
9
0
295,101
3
L
Thor
6,543
409
48
3
0
264,062
2
W
Ullr
8,591
537
64
4
0
279,862
0
W
Thoth
11,368
711
136
9
0
313,951
1
L
Hercules
6,445
403
54
3
0
260,326
2
L
Medusa
7,487
468
41
3
0
235,036
0
L
Ares
6,965
435
17
1
0
286,797
1
W
Awilix
8,453
528
52
3
0
319,559
0
L
Susano
6,762
423
52
3
0
286,826
1
W
Ra
11,007
688
76
5
0
303,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role