Player Matchup

Merlin
Merlin
Brandisbad
Merlin
Level 124
God Stats
1W - 3L
1,732 SR
Queue Stats
43W - 41L
1,478 Elo+
Party 2
Hun Batz
Hun Batz
SadBoyBlur
Hun Batz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 107L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
melienated
Cthulhu
Level 128
God Stats
21W - 11L
1,571 SR
Queue Stats
270W - 323L
1,434 Elo+
Solo
Team Averages
Level 99
1,601 SR
1,457 Elo+

VS

Team Averages
Level 86
1,632 SR
1,449 Elo+
Kumbhakarna
Kumbhakarna
CaptRedBeard95
Kumbhakarna
Level 64
God Stats
2W - 0L
1,511 SR
Queue Stats
4W - 5L
1,433 Elo+
Party 1
Heimdallr
Heimdallr
DjNdeTheCEO
Heimdallr
Level 66
God Stats
18W - 15L
1,557 SR
Queue Stats
140W - 128L
1,443 Elo+
Party 1
Vulcan
Vulcan
Wang-Flap
Vulcan
Level 127
God Stats
1W - 0L
1,827 SR
Queue Stats
5W - 8L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brandisbad
Merlin
17
3 / 2 / 3
12,329
587
14,650
13,474
5,428
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
SadBoyBlur
Hun Batz
14
2 / 8 / 4
11,965
570
12,031
20,599
9,732
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
melienated
Cthulhu
16
3 / 1 / 4
12,183
580
15,837
16,736
11,689
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CaptRedBeard95
Kumbhakarna
16
0 / 1 / 11
13,434
640
8,665
22,423
28,863
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
DjNdeTheCEO
Heimdallr
18
5 / 4 / 6
13,421
639
18,193
16,658
6,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Wang-Flap
Vulcan
17
6 / 3 / 4
13,400
638
16,986
15,001
5,056
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
8
Kills
11
11
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brandisbad
Merlin
3
2
3
2.25
W
Kumbhakarna
CaptRedBeard95
Kumbhakarna
0
1
11
5.5
W
Heimdallr
DjNdeTheCEO
Heimdallr
5
4
6
2
L
Hun Batz
SadBoyBlur
Hun Batz
2
8
4
0.5
W
Vulcan
Wang-Flap
Vulcan
6
3
4
2.67
L
Cthulhu
melienated
Cthulhu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,518
Damage
43,844
50,809
Taken
54,082
26,849
Mitigated
40,908
12,559
Healing
17,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brandisbad
Merlin
14,650
391
0
1,373
13,474
5,428
0
6,921
6,552
72,296
0
W
Kumbhakarna
CaptRedBeard95
Kumbhakarna
8,665
515
2,395
4,307
22,423
28,863
49
13,148
9,275
27,785
0
W
Heimdallr
DjNdeTheCEO
Heimdallr
18,193
8,415
597
4,542
16,658
6,989
827
10,975
5,683
0
70,016
L
Hun Batz
SadBoyBlur
Hun Batz
12,031
2,609
537
2,016
20,599
9,732
0
10,578
10,017
0
44,089
W
Vulcan
Wang-Flap
Vulcan
16,986
4,724
0
5,870
15,001
5,056
40
6,438
8,563
98,105
0
L
Cthulhu
melienated
Cthulhu
15,837
571
1,423
7,210
16,736
11,689
0
8,208
8,528
57,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,477
Gold Earned
40,255
233
Minions Killed
248
0
Camps Cleared
0
1,144,330
Distance Traveled
1,173,645
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,329
587
119
6
0
401,622
5
W
Kumbhakarna
13,434
640
20
1
0
428,502
3
W
Heimdallr
13,421
639
94
4
0
342,168
1
L
Hun Batz
11,965
570
43
2
0
398,340
4
W
Vulcan
13,400
638
134
6
0
402,975
0
L
Cthulhu
12,183
580
71
3
0
344,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role