Player Matchup

Cthulhu
Cthulhu
MightyConker187
Cthulhu
Level 29
God Stats
16W - 8L
1,449 SR
Queue Stats
106W - 145L
1,172 Elo+
Party 2
Hades
Hades
Saqqara4528
Hades
Level 27
God Stats
24W - 11L
1,425 SR
Queue Stats
77W - 144L
1,086 Elo+
Party 2
Ymir
Ymir
StagedGull16997
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
971 Elo+
Solo
Team Averages
Level 22
1,458 SR
1,077 Elo+

VS

Team Averages
Level 30
1,307 SR
1,087 Elo+
Chronos
Chronos
darkestbear4417
Chronos
Level 14
God Stats
13W - 25L
1,322 SR
Queue Stats
13W - 25L
1,127 Elo+
Party 1
Da Ji
Da Ji
habz_fan11
Da Ji
Level 25
God Stats
4W - 6L
1,296 SR
Queue Stats
15W - 39L
1,013 Elo+
Party 1
Cthulhu
Cthulhu
mature_blower1
Cthulhu
Level 50
God Stats
0W - 1L
1,302 SR
Queue Stats
5W - 10L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 11
8,392
763
6,190
10,345
6,840
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
12 / 3 / 1
9,852
896
11,769
11,651
11,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 3 / 8
7,445
677
1,967
7,238
5,558
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 6
7,636
694
6,837
13,425
4,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
12
8 / 5 / 1
9,471
861
6,351
10,140
3,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 2 / 1
6,146
559
1,122
3,680
1,754
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
9
10
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
W
12
3
1
4.17
W
1
3
8
1.67
L
1
7
6
0.57
L
Da Ji
8
5
1
1.7
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,926
Damage
14,310
29,234
Taken
27,245
23,836
Mitigated
10,311
4,958
Healing
2,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,190
599
164
0
10,345
6,840
707
2,441
7,854
20,134
0
W
11,769
1,345
546
4,248
11,651
11,438
1,026
3,128
8,498
32,047
0
W
1,967
590
0
0
7,238
5,558
397
2,304
4,909
10,517
0
L
6,837
3,228
282
1,489
13,425
4,660
0
10,522
2,903
23,926
0
L
Da Ji
6,351
2,618
318
708
10,140
3,897
0
8,120
2,020
0
9,273
L
1,122
128
0
50
3,680
1,754
0
1,316
2,364
5,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,689
Gold Earned
23,253
93
Minions Killed
46
0
Camps Cleared
0
486,853
Distance Traveled
402,449
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,392
763
19
2
0
186,634
2
W
Hades
9,852
896
54
5
0
149,860
0
W
Ymir
7,445
677
20
2
0
150,359
1
L
Chronos
7,636
694
31
3
0
178,657
0
L
Da Ji
9,471
861
10
1
0
168,597
0
L
Cthulhu
6,146
559
5
0
0
55,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role