Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
II__Naruto_II
Cabrakan
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 43L
1,244 Elo+
Party 2
Anubis
Anubis
IconicProdigy1
Anubis
Level 85
God Stats
6W - 5L
1,445 SR
Queue Stats
111W - 114L
1,472 Elo+
Party 2
Team Averages
Level 49
1,482 SR
1,405 Elo+

VS

Team Averages
Level 61
1,496 SR
1,353 Elo+
Ah Puch
Ah Puch
Noaknd
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 19L
1,361 Elo+
Party 1
Fenrir
Fenrir
ROCKTAR_PR
Fenrir
Level 101
God Stats
3W - 1L
1,609 SR
Queue Stats
83W - 82L
1,407 Elo+
Party 1
Loki
Loki
XXPaiN_SlayerXX
Loki
Level 65
God Stats
41W - 29L
1,380 SR
Queue Stats
62W - 53L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 5 / 1
8,157
680
4,335
11,874
4,862
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
II__Naruto_II
Cabrakan
11
1 / 5 / 2
8,163
680
2,820
13,725
10,933
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

3
0 / 0 / 0
6,132
511
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Noaknd
Ah Puch
13
5 / 2 / 4
9,689
807
10,129
6,816
1,931
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
ROCKTAR_PR
Fenrir
10
2 / 1 / 3
8,324
694
3,794
5,874
2,215
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 5
9,017
751
3,854
5,709
1,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
1
0.5
L
Cabrakan
II__Naruto_II
Cabrakan
1
5
2
0.4
L
0
0
0
0
W
Ah Puch
Noaknd
Ah Puch
5
2
4
3.5
W
Fenrir
ROCKTAR_PR
Fenrir
2
1
3
3.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,155
Damage
17,777
25,599
Taken
18,399
15,795
Mitigated
6,095
2,085
Healing
3,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,335
906
131
1,530
11,874
4,862
0
4,069
7,805
0
34,022
L
Cabrakan
II__Naruto_II
Cabrakan
2,820
141
0
424
13,725
10,933
0
6,120
7,605
13,327
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
Noaknd
Ah Puch
10,129
697
282
1,629
6,816
1,931
757
1,034
5,782
42,335
0
W
Fenrir
ROCKTAR_PR
Fenrir
3,794
1,696
0
1,450
5,874
2,215
824
1,637
4,237
0
20,920
W
3,854
819
0
484
5,709
1,949
867
742
4,967
0
24,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,452
Gold Earned
27,030
72
Minions Killed
129
0
Camps Cleared
0
386,768
Distance Traveled
589,082
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,157
680
59
5
0
187,463
4
L
Cabrakan
8,163
680
13
1
0
199,305
0
L
Anubis
6,132
511
0
0
0
0
0
W
Ah Puch
9,689
807
61
5
0
168,188
1
W
Fenrir
8,324
694
40
3
0
193,407
2
W
Loki
9,017
751
28
2
0
227,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role