Player Matchup

Artio
Artio
LilRubb
Artio
Level 26
God Stats
9W - 5L
1,841 SR
Queue Stats
41W - 18L
1,666 Elo+
Solo
Cu Chulainn
Cu Chulainn
RealSuni Katz
Cu Chulainn
Level 12
God Stats
13W - 36L
1,280 SR
Queue Stats
23W - 55L
1,111 Elo+
Solo
Hercules
Hercules
Tsofresh09
Hercules
Level 5
God Stats
0W - 7L
989 SR
Queue Stats
2W - 19L
857 Elo+
Solo
Guan Yu
Guan Yu
nelson_0504
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 82L
1,066 Elo+
Solo
Hera
Hera
zyrod57
Hera
Level 18
God Stats
2W - 3L
1,633 SR
Queue Stats
12W - 21L
1,134 Elo+
Solo
Team Averages
Level 16
1,449 SR
1,167 Elo+

VS

Team Averages
Level 13
1,316 SR
1,089 Elo+
Zeus
Zeus
Drip Raider
Zeus
Level 8
God Stats
9W - 4L
1,331 SR
Queue Stats
9W - 11L
992 Elo+
Party 2
Pele
Pele
KingHadesMKE
Pele
Level 12
God Stats
2W - 5L
1,166 SR
Queue Stats
10W - 27L
987 Elo+
Party 1
Ymir
Ymir
TokyoLoveHotel
Ymir
Level 17
God Stats
34W - 22L
1,222 SR
Queue Stats
76W - 69L
1,102 Elo+
Party 1
Cthulhu
Cthulhu
ToxicHazard9
Cthulhu
Level 5
God Stats
2W - 2L
1,468 SR
Queue Stats
2W - 5L
1,139 Elo+
Party 2
Erlang Shen
Erlang Shen
iPrince Aceee
Erlang Shen
Level 22
God Stats
2W - 4L
1,390 SR
Queue Stats
59W - 48L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LilRubb
Artio
20
15 / 9 / 22
18,118
1,294
22,469
35,143
20,992
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
RealSuni Katz
Cu Chulainn
20
5 / 13 / 20
14,792
1,057
14,358
30,779
10,979
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Boots

Boots

+6%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Tsofresh09
Hercules
18
0 / 8 / 6
11,571
827
3,726
19,468
13,719
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
nelson_0504
Guan Yu
16
0 / 1 / 7
10,933
781
1,570
5,760
2,069
Hera
zyrod57
Hera
20
24 / 9 / 12
20,428
1,459
59,102
24,478
8,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 16
14,526
1,038
19,878
16,598
5,933
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 10 / 13
13,733
981
10,581
16,844
13,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
18 / 10 / 16
18,264
1,305
40,654
30,822
12,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
ToxicHazard9
Cthulhu
20
4 / 11 / 16
14,483
1,035
14,117
23,904
12,083
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
iPrince Aceee
Erlang Shen
20
8 / 6 / 19
15,645
1,118
23,284
24,354
12,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
120
44
Kills
40
40
Deaths
44
67
Assists
80
Player
Kills
Deaths
Assists
KDA
W
5
7
16
1.86
W
5
10
13
1.15
L
Artio
LilRubb
Artio
15
9
22
2.89
L
Cu Chulainn
RealSuni Katz
Cu Chulainn
5
13
20
1.15
W
18
10
16
2.6
W
Cthulhu
ToxicHazard9
Cthulhu
4
11
16
1.09
L
Hercules
Tsofresh09
Hercules
0
8
6
0.38
W
Erlang Shen
iPrince Aceee
Erlang Shen
8
6
19
2.92
L
Guan Yu
nelson_0504
Guan Yu
0
1
7
3.5
L
Hera
zyrod57
Hera
24
9
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,225
Damage
108,514
115,628
Taken
112,522
56,251
Mitigated
56,023
17,494
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,878
3,058
486
1,446
16,598
5,933
0
12,197
4,401
51,396
0
W
10,581
3,176
0
1,102
16,844
13,253
0
11,426
5,418
0
15,778
L
Artio
LilRubb
Artio
22,469
3,935
2,831
6,695
35,143
20,992
0
23,567
11,576
37,181
0
L
Cu Chulainn
RealSuni Katz
Cu Chulainn
14,358
7,215
0
758
30,779
10,979
0
18,280
12,499
0
30,088
W
40,654
10,047
240
1,346
30,822
12,608
0
24,016
6,696
64,421
0
W
Cthulhu
ToxicHazard9
Cthulhu
14,117
2,025
228
0
23,904
12,083
0
19,615
4,289
32,957
0
L
Hercules
Tsofresh09
Hercules
3,726
1,260
0
832
19,468
13,719
0
11,989
7,479
0
3,894
W
Erlang Shen
iPrince Aceee
Erlang Shen
23,284
15,853
0
7,058
24,354
12,146
0
14,317
10,037
0
51,444
L
Guan Yu
nelson_0504
Guan Yu
1,570
288
409
593
5,760
2,069
0
5,026
734
0
1,990
L
Hera
zyrod57
Hera
59,102
17,617
296
5,080
24,478
8,492
0
15,787
8,691
103,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,842
Gold Earned
76,651
154
Minions Killed
215
2
Camps Cleared
3
891,702
Distance Traveled
1,085,332
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,526
1,038
59
4
0
191,021
1
W
Pele
13,733
981
10
1
0
191,103
0
L
Artio
18,118
1,294
23
2
0
252,183
0
L
Cu Chulainn
14,792
1,057
35
3
0
193,018
3
W
Ymir
18,264
1,305
58
4
0
217,469
0
W
Cthulhu
14,483
1,035
36
3
0
251,477
0
L
Hercules
11,571
827
2
0
0
124,223
1
W
Erlang Shen
15,645
1,118
52
4
3
234,262
0
L
Guan Yu
10,933
781
1
0
0
104,070
0
L
Hera
20,428
1,459
93
7
2
218,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role