Player Matchup

Fenrir
Fenrir
Abercrob465
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,632 Elo+
Solo
Artio
Artio
CoolUs3rnam3
Artio
Level 28
God Stats
4W - 2L
1,801 SR
Queue Stats
63W - 59L
1,498 Elo+
Solo
Sol
Sol
EdiHosk
Sol
Level 25
God Stats
5W - 8L
1,442 SR
Queue Stats
14W - 18L
1,552 Elo+
Solo
Cupid
Cupid
FloOxyOnPC
Cupid
Level 21
God Stats
2W - 2L
1,276 SR
Queue Stats
114W - 93L
1,426 Elo+
Solo
Ne Zha
Ne Zha
dionn_lisandr
Ne Zha
Level 20
God Stats
0W - 2L
1,124 SR
Queue Stats
24W - 17L
1,543 Elo+
Solo
Team Averages
Level 22
1,429 SR
1,530 Elo+

VS

Team Averages
Level 38
1,543 SR
1,466 Elo+
Thor
Thor
ByZincirsiz
Thor
Level 7
God Stats
3W - 5L
1,272 SR
Queue Stats
4W - 7L
1,206 Elo+
Solo
Zeus
Zeus
DeadlyToxicc
Zeus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,379 Elo+
Party 2
Cupid
Cupid
HeleneWischer
Cupid
Level 25
God Stats
5W - 1L
2,013 SR
Queue Stats
109W - 85L
1,624 Elo+
Party 1
Cerberus
Cerberus
OGConejo
Cerberus
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 81L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
THEDONQUIXOTE
Cthulhu
Level 127
God Stats
5W - 2L
1,429 SR
Queue Stats
17W - 12L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 6 / 1
9,807
545
11,991
17,773
6,233
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 1 / 1
9,501
528
7,296
14,079
14,059
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
14
1 / 4 / 3
8,554
475
5,546
8,807
2,537
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
14
4 / 8 / 2
8,990
499
12,700
17,396
5,898
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 8 / 6
7,336
408
4,759
17,151
9,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,683
482
1,409
12,005
4,709
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 9 / 0
8,588
477
5,312
8,183
2,444
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
16 / 1 / 6
11,997
667
28,709
15,843
7,363
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
OGConejo
Cerberus
18
8 / 0 / 3
11,044
614
12,896
14,604
12,371
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
13
2 / 8 / 14
9,081
505
9,263
18,292
14,796
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
20
Kills
27
27
Deaths
21
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
6
1
1.58
W
1
3
2
0.67
L
6
1
1
6.5
W
0
9
0
0
L
Sol
1
4
3
0.63
L
Cupid
4
8
2
0.63
W
16
1
6
19
W
Cerberus
OGConejo
Cerberus
8
0
3
9.5
W
Cthulhu
2
8
14
1.13
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,292
Damage
57,589
75,206
Taken
68,927
38,483
Mitigated
41,683
21,474
Healing
25,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,991
3,800
0
4,839
17,773
6,233
168
6,370
11,228
0
55,186
W
1,409
406
0
3,849
12,005
4,709
0
1,629
10,326
0
41,157
L
7,296
1,319
324
5,874
14,079
14,059
140
6,858
7,096
49,540
0
W
5,312
2,207
0
373
8,183
2,444
789
2,966
4,992
42,873
0
L
Sol
5,546
2,558
0
1,952
8,807
2,537
1,023
2,544
6,088
43,664
0
L
Cupid
12,700
7,388
0
4,980
17,396
5,898
0
5,234
12,137
0
57,087
W
28,709
19,850
1,725
10,267
15,843
7,363
3,933
1,259
14,559
0
97,157
W
Cerberus
OGConejo
Cerberus
12,896
1,534
0
6,277
14,604
12,371
121
5,819
8,585
69,916
0
W
Cthulhu
9,263
1,170
1,291
1,445
18,292
14,796
340
644
17,623
25,861
0
L
4,759
1,443
174
3,331
17,151
9,756
0
5,940
11,186
0
28,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,188
Gold Earned
49,393
423
Minions Killed
434
0
Camps Cleared
0
1,563,022
Distance Traveled
1,584,366
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,807
545
73
4
0
369,884
1
W
Thor
8,683
482
56
3
0
297,566
2
L
Artio
9,501
528
95
5
0
353,483
2
W
Zeus
8,588
477
75
4
0
283,081
1
L
Sol
8,554
475
98
5
0
311,638
3
L
Cupid
8,990
499
110
6
0
253,725
0
W
Cupid
11,997
667
136
8
0
325,082
8
W
Cerberus
11,044
614
141
8
0
345,812
1
W
Cthulhu
9,081
505
26
1
0
332,825
4
L
Ne Zha
7,336
408
47
3
0
274,292
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role