Player Matchup

Serqet
Serqet
 
Serqet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Just4thaFun
Sun Wukong
Level 124
God Stats
14W - 6L
1,732 SR
Queue Stats
355W - 306L
1,528 Elo+
Party 1
Chang'e
Chang'e
RonnieRoc92
Chang'e
Level 128
God Stats
23W - 12L
1,629 SR
Queue Stats
448W - 412L
1,456 Elo+
Party 1
Team Averages
Level 121
1,620 SR
1,495 Elo+

VS

Team Averages
Level 84
1,425 SR
1,403 Elo+
Merlin
Merlin
DrCommon
Merlin
Level 76
God Stats
7W - 14L
1,295 SR
Queue Stats
198W - 195L
1,420 Elo+
Party 2
Sun Wukong
Sun Wukong
Tact1cal Feeder
Sun Wukong
Level 158
God Stats
6W - 5L
1,532 SR
Queue Stats
249W - 251L
1,427 Elo+
Party 2
Fenrir
Fenrir
xX iTz lEv0 Xx
Fenrir
Level 19
God Stats
7W - 6L
1,449 SR
Queue Stats
58W - 43L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 7 / 11
14,437
628
11,731
20,757
11,157
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Just4thaFun
Sun Wukong
20
11 / 1 / 4
17,412
757
18,177
29,490
28,355
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
RonnieRoc92
Chang'e
16
3 / 7 / 10
13,919
605
10,530
22,296
7,096
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrCommon
Merlin
18
3 / 2 / 11
14,491
630
22,546
11,892
4,804
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Tact1cal Feeder
Sun Wukong
16
6 / 4 / 6
13,901
604
18,657
21,630
22,957
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 12 / 6
14,151
615
16,787
19,350
8,142
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
38
18
Kills
15
15
Deaths
18
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
7
11
1.36
L
Merlin
DrCommon
Merlin
3
2
11
4.25
W
Sun Wukong
Just4thaFun
Sun Wukong
11
1
4
13
W
Chang'e
RonnieRoc92
Chang'e
3
7
10
1.14
L
Sun Wukong
Tact1cal Feeder
Sun Wukong
6
4
6
2.25
L
6
12
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,438
Damage
57,990
72,543
Taken
52,872
46,608
Mitigated
35,903
16,500
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,731
1,734
0
500
20,757
11,157
897
9,588
10,894
844
37,324
L
Merlin
DrCommon
Merlin
22,546
147
0
3,314
11,892
4,804
291
2,478
8,833
111,033
0
W
Sun Wukong
Just4thaFun
Sun Wukong
18,177
3,726
1,097
5,552
29,490
28,355
793
9,370
19,645
19,982
69,177
W
Chang'e
RonnieRoc92
Chang'e
10,530
765
3,216
6,135
22,296
7,096
1,193
3,725
18,227
58,994
0
L
Sun Wukong
Tact1cal Feeder
Sun Wukong
18,657
2,146
0
3,584
21,630
22,957
396
7,256
12,934
0
57,154
L
16,787
1,907
0
1,592
19,350
8,142
102
5,066
13,417
0
59,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
42,543
225
Minions Killed
254
0
Camps Cleared
0
1,231,491
Distance Traveled
1,234,036
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
14,437
628
41
2
0
435,405
6
L
Merlin
14,491
630
148
6
0
406,544
0
W
Sun Wukong
17,412
757
99
4
0
437,188
1
W
Chang'e
13,919
605
85
4
0
358,898
1
L
Sun Wukong
13,901
604
47
2
0
431,283
2
L
Fenrir
14,151
615
59
3
0
396,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role