Player Matchup

Cthulhu
Cthulhu
Darkk Siege
Cthulhu
Level 6
God Stats
1W - 1L
1,795 SR
Queue Stats
1W - 2L
862 Elo+
Party 2
Izanami
Izanami
LUFFYTOOSAVIGE
Izanami
Level 20
God Stats
2W - 2L
1,456 SR
Queue Stats
22W - 18L
1,173 Elo+
Party 2
Baron Samedi
Baron Samedi
Sir Squill
Baron Samedi
Level 107
God Stats
1W - 1L
1,323 SR
Queue Stats
20W - 17L
1,475 Elo+
Party 2
Team Averages
Level 44
1,525 SR
1,170 Elo+

VS

Team Averages
Level 32
1,543 SR
1,256 Elo+
Hel
Hel
FartherFilly560
Hel
Level 27
God Stats
1W - 0L
1,603 SR
Queue Stats
8W - 7L
1,252 Elo+
Party 1
Bacchus
Bacchus
fearofchrist
Bacchus
Level 41
God Stats
14W - 9L
1,490 SR
Queue Stats
120W - 133L
1,344 Elo+
Party 1
Chaac
Chaac
shlime bubba
Chaac
Level 28
God Stats
1W - 0L
1,535 SR
Queue Stats
9W - 12L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darkk Siege
Cthulhu
8
0 / 2 / 0
6,352
577
3,405
5,140
2,919
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 1
6,779
616
4,696
7,655
2,548
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Sir Squill
Baron Samedi
9
1 / 5 / 0
6,787
617
7,978
7,899
3,292
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
7,850
714
1,820
5,095
1,965
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
fearofchrist
Bacchus
11
6 / 0 / 5
8,368
761
5,954
8,354
4,338
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 8
7,636
694
8,469
10,315
4,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
12
12
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Darkk Siege
Cthulhu
0
2
0
0
W
4
0
5
6.5
L
0
5
1
0.1
L
Baron Samedi
Sir Squill
Baron Samedi
1
5
0
0.2
W
Bacchus
fearofchrist
Bacchus
6
0
5
8.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,079
Damage
16,243
20,694
Taken
23,764
8,759
Mitigated
10,859
3,009
Healing
12,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Darkk Siege
Cthulhu
3,405
114
92
368
5,140
2,919
0
1,535
3,605
9,199
0
W
1,820
137
4,050
3,066
5,095
1,965
665
3,194
1,876
13,578
0
L
4,696
2,549
0
625
7,655
2,548
163
3,046
4,609
0
20,118
L
Baron Samedi
Sir Squill
Baron Samedi
7,978
0
394
1,530
7,899
3,292
128
3,225
4,674
29,020
0
W
Bacchus
fearofchrist
Bacchus
5,954
0
366
1,096
8,354
4,338
724
2,969
5,292
16,800
0
W
8,469
532
0
4,168
10,315
4,556
656
4,971
5,169
0
23,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,918
Gold Earned
23,854
89
Minions Killed
83
0
Camps Cleared
0
560,805
Distance Traveled
611,622
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,352
577
15
1
0
190,849
3
W
Hel
7,850
714
32
3
0
181,699
4
L
Izanami
6,779
616
49
4
0
173,853
0
L
Baron Samedi
6,787
617
25
2
0
196,103
1
W
Bacchus
8,368
761
24
2
0
229,694
0
W
Chaac
7,636
694
27
2
0
200,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role