Player Matchup

Scylla
Scylla
Cade WRLD
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,321 Elo+
Party 1
King Arthur
King Arthur
Imperialninja18
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,546 Elo+
Party 1
Anhur
Anhur
pjhaug
Anhur
Level 109
God Stats
0W - 3L
1,104 SR
Queue Stats
82W - 80L
1,546 Elo+
Party 1
Team Averages
Level 73
1,368 SR
1,471 Elo+

VS

Team Averages
Level 89
1,382 SR
1,486 Elo+
Danzaburou
Danzaburou
Soroxion_Xlll
Danzaburou
Level 129
God Stats
1W - 0L
1,333 SR
Queue Stats
13W - 16L
1,568 Elo+
Party 2
He Bo
He Bo
Vatsulean
He Bo
Level 117
God Stats
1W - 1L
1,333 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
its_HarryBeaver
Cthulhu
Level 21
God Stats
19W - 23L
1,481 SR
Queue Stats
20W - 25L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cade WRLD
Scylla
11
0 / 8 / 1
8,812
518
1,866
10,221
3,116
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
Imperialninja18
King Arthur
13
0 / 7 / 2
9,582
564
11,089
20,767
16,748
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
pjhaug
Anhur
14
3 / 7 / 0
11,101
653
9,230
13,525
4,555
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Soroxion_Xlll
Danzaburou
16
7 / 0 / 11
12,843
755
13,236
11,386
4,408
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Vatsulean
He Bo
16
12 / 2 / 6
12,809
753
14,317
9,222
2,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 16
11,448
673
6,708
13,761
7,734
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
3
Kills
22
22
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Scylla
Cade WRLD
Scylla
0
8
1
0.06
L
King Arthur
Imperialninja18
King Arthur
0
7
2
0.14
W
Danzaburou
Soroxion_Xlll
Danzaburou
7
0
11
12.5
W
He Bo
Vatsulean
He Bo
12
2
6
7.5
W
3
1
16
11
L
Anhur
pjhaug
Anhur
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,185
Damage
34,261
44,513
Taken
34,369
24,419
Mitigated
14,577
5,770
Healing
9,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Cade WRLD
Scylla
1,866
0
0
193
10,221
3,116
0
5,598
4,623
8,306
0
L
King Arthur
Imperialninja18
King Arthur
11,089
1,767
882
3,345
20,767
16,748
0
7,750
13,017
0
38,886
W
Danzaburou
Soroxion_Xlll
Danzaburou
13,236
5,006
0
6,133
11,386
4,408
2,041
313
10,898
0
61,303
W
He Bo
Vatsulean
He Bo
14,317
973
287
1,447
9,222
2,435
979
0
9,047
39,304
0
W
6,708
890
0
1,431
13,761
7,734
288
1,685
11,862
37,254
0
L
Anhur
pjhaug
Anhur
9,230
3,541
0
1,350
13,525
4,555
0
7,697
5,828
0
66,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,495
Gold Earned
37,100
157
Minions Killed
171
0
Camps Cleared
0
818,823
Distance Traveled
957,467
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,812
518
4
0
0
264,810
1
L
King Arthur
9,582
564
45
3
0
299,028
2
W
Danzaburou
12,843
755
80
5
0
329,732
5
W
He Bo
12,809
753
37
2
0
303,369
5
W
Cthulhu
11,448
673
54
3
0
324,366
2
L
Anhur
11,101
653
108
6
0
254,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role