Player Matchup

Fenrir
Fenrir
Dechilo
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Pr3ToR
Heimdallr
Level 133
God Stats
2W - 0L
1,304 SR
Queue Stats
58W - 56L
1,477 Elo+
Solo
Medusa
Medusa
SeyiRen
Medusa
Level 158
God Stats
2W - 0L
1,541 SR
Queue Stats
32W - 30L
1,485 Elo+
Solo
Janus
Janus
Ymypphardthough
Janus
Level 118
God Stats
8W - 12L
1,392 SR
Queue Stats
648W - 717L
1,365 Elo+
Party 2
Neith
Neith
caaIee
Neith
Level 88
God Stats
10W - 9L
1,549 SR
Queue Stats
686W - 720L
1,410 Elo+
Party 2
Team Averages
Level 121
1,457 SR
1,447 Elo+

VS

Team Averages
Level 133
1,613 SR
1,472 Elo+
Arachne
Arachne
ArtNnk
Arachne
Level 160
God Stats
3W - 2L
1,540 SR
Queue Stats
691W - 726L
1,480 Elo+
Solo
Serqet
Serqet
Glewpy481
Serqet
Level 146
God Stats
1W - 2L
1,613 SR
Queue Stats
37W - 43L
1,467 Elo+
Party 1
Sol
Sol
IGNATIUSMADEN
Sol
Level 128
God Stats
1W - 1L
1,813 SR
Queue Stats
95W - 91L
1,508 Elo+
Party 1
Sobek
Sobek
gregs-third-leg
Sobek
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,467 Elo+
Party 1
Hachiman
Hachiman
macattackwotup
Hachiman
Level 120
God Stats
2W - 2L
1,599 SR
Queue Stats
55W - 57L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dechilo
Fenrir
17
0 / 6 / 22
11,604
580
7,890
20,211
25,979
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Pr3ToR
Heimdallr
20
5 / 4 / 14
13,530
677
22,419
13,406
6,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
SeyiRen
Medusa
20
8 / 6 / 20
14,656
733
31,413
24,780
11,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 3 / 16
16,136
807
26,671
14,721
7,213
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
caaIee
Neith
20
9 / 1 / 14
14,843
742
25,508
11,862
5,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArtNnk
Arachne
18
0 / 7 / 13
11,822
591
9,012
29,744
34,546
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Glewpy481
Serqet
19
5 / 4 / 7
13,314
666
12,208
21,649
22,927
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
6 / 6 / 10
14,078
704
19,315
23,845
12,109
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
2 / 7 / 10
12,940
647
9,631
35,081
52,813
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
20
7 / 7 / 8
13,934
697
24,506
20,758
11,148
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
68
31
Kills
20
20
Deaths
31
86
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Arachne
ArtNnk
Arachne
0
7
13
0.93
W
Fenrir
Dechilo
Fenrir
0
6
22
1.83
L
Serqet
Glewpy481
Serqet
5
4
7
2.13
L
6
6
10
1.83
W
Heimdallr
Pr3ToR
Heimdallr
5
4
14
3
W
Medusa
SeyiRen
Medusa
8
6
20
3
W
9
3
16
5.67
W
Neith
caaIee
Neith
9
1
14
16
L
2
7
10
1
L
Hachiman
7
7
8
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,901
Damage
74,672
84,980
Taken
131,077
56,511
Mitigated
133,543
36,484
Healing
39,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ArtNnk
Arachne
9,012
5,431
0
5,641
29,744
34,546
682
6,401
23,343
0
13,262
W
Fenrir
Dechilo
Fenrir
7,890
1,536
2,934
2,497
20,211
25,979
130
5,945
13,733
0
13,667
L
Serqet
Glewpy481
Serqet
12,208
818
5,342
4,693
21,649
22,927
261
4,230
17,419
0
15,048
L
19,315
2,054
1,992
4,671
23,845
12,109
3,692
4,942
18,903
50,530
0
W
Heimdallr
Pr3ToR
Heimdallr
22,419
7,457
5,096
2,244
13,406
6,032
687
6,322
6,869
0
47,539
W
Medusa
SeyiRen
Medusa
31,413
15,521
4,482
9,854
24,780
11,696
3,504
9,656
14,079
0
70,637
W
26,671
884
177
841
14,721
7,213
723
4,805
9,866
67,166
0
W
Neith
caaIee
Neith
25,508
3,548
2,515
5,844
11,862
5,591
506
2,218
8,219
0
51,972
L
9,631
503
3,036
6,949
35,081
52,813
112
5,568
29,513
21,387
0
L
Hachiman
24,506
13,237
4,244
2,647
20,758
11,148
1,165
5,530
15,228
0
62,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,769
Gold Earned
66,088
276
Minions Killed
196
0
Camps Cleared
0
1,791,142
Distance Traveled
1,805,274
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,822
591
11
1
0
404,079
1
W
Fenrir
11,604
580
10
1
0
353,370
0
L
Serqet
13,314
666
11
1
0
386,043
0
L
Sol
14,078
704
57
3
0
340,650
1
W
Heimdallr
13,530
677
43
2
0
344,890
0
W
Medusa
14,656
733
70
4
0
342,489
0
W
Janus
16,136
807
105
5
0
339,657
0
W
Neith
14,843
742
48
2
0
410,736
0
L
Sobek
12,940
647
26
1
0
359,774
0
L
Hachiman
13,934
697
91
5
0
314,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role