Player Matchup

He Bo
He Bo
Bird-Lord
He Bo
Level 123
God Stats
5W - 2L
1,490 SR
Queue Stats
176W - 256L
1,366 Elo+
Party 1
Ares
Ares
Frostburnz213Fro
Ares
Level 112
God Stats
3W - 1L
1,545 SR
Queue Stats
226W - 261L
1,497 Elo+
Party 1
Ra
Ra
SpaaceJaam
Ra
Level 126
God Stats
6W - 5L
1,491 SR
Queue Stats
176W - 229L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
case-zenon
Danzaburou
Level 128
God Stats
2W - 5L
1,487 SR
Queue Stats
138W - 185L
1,415 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ooJiraiya
Cu Chulainn
Level 154
God Stats
12W - 16L
1,595 SR
Queue Stats
376W - 467L
1,514 Elo+
Party 1
Team Averages
Level 129
1,522 SR
1,453 Elo+

VS

Team Averages
Level 94
1,469 SR
1,576 Elo+
Danzaburou
Danzaburou
DoubleNang
Danzaburou
Level 24
God Stats
1W - 4L
1,300 SR
Queue Stats
25W - 25L
1,549 Elo+
Solo
Agni
Agni
Flambointgeyboi
Agni
Level 158
God Stats
2W - 2L
1,595 SR
Queue Stats
467W - 233L
1,716 Elo+
Party 2
Bacchus
Bacchus
Humeze
Bacchus
Level 102
God Stats
7W - 7L
1,525 SR
Queue Stats
189W - 204L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
Koburaa
Sun Wukong
Level 116
God Stats
9W - 4L
1,653 SR
Queue Stats
540W - 238L
1,759 Elo+
Party 2
Cthulhu
Cthulhu
Polgs99
Cthulhu
Level 69
God Stats
8W - 26L
1,273 SR
Queue Stats
414W - 540L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bird-Lord
He Bo
6
0 / 0 / 0
3,559
712
174
1,848
315
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
2 / 1 / 1
3,659
732
1,551
2,511
1,049
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 0 / 0
3,856
771
390
1,968
567
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
case-zenon
Danzaburou
5
1 / 0 / 2
3,754
751
2,665
2,848
693
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
ooJiraiya
Cu Chulainn
6
1 / 0 / 0
4,099
820
808
1,525
578
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoubleNang
Danzaburou
4
0 / 1 / 1
3,057
611
1,967
2,033
375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 0
3,718
744
1,326
1,345
312
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
Humeze
Bacchus
4
0 / 2 / 0
3,095
619
598
3,317
1,331
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Koburaa
Sun Wukong
7
0 / 0 / 0
3,559
712
277
2,344
698
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Polgs99
Cthulhu
1
0 / 1 / 0
2,524
505
204
820
266
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
Bird-Lord
He Bo
0
0
0
0
L
Danzaburou
DoubleNang
Danzaburou
0
1
1
0.5
L
1
0
0
1
W
2
1
1
2.5
L
Bacchus
Humeze
Bacchus
0
2
0
0
L
Sun Wukong
Koburaa
Sun Wukong
0
0
0
0
L
Cthulhu
Polgs99
Cthulhu
0
1
0
0
W
0
0
0
0
W
Danzaburou
case-zenon
Danzaburou
1
0
2
2
W
Cu Chulainn
ooJiraiya
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,588
Damage
4,372
10,700
Taken
9,859
3,202
Mitigated
2,982
4,345
Healing
2,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Bird-Lord
He Bo
174
35
0
809
1,848
315
0
18
1,830
12,877
0
L
Danzaburou
DoubleNang
Danzaburou
1,967
889
0
826
2,033
375
0
601
1,432
0
11,871
L
1,326
81
0
500
1,345
312
0
380
965
18,465
0
W
1,551
97
0
420
2,511
1,049
0
480
2,031
7,196
0
L
Bacchus
Humeze
Bacchus
598
214
0
250
3,317
1,331
0
950
2,367
3,330
0
L
Sun Wukong
Koburaa
Sun Wukong
277
100
0
940
2,344
698
0
184
2,110
0
15,071
L
Cthulhu
Polgs99
Cthulhu
204
84
0
85
820
266
0
0
770
1,696
0
W
390
165
144
1,034
1,968
567
0
722
1,246
20,315
0
W
Danzaburou
case-zenon
Danzaburou
2,665
1,040
0
1,270
2,848
693
0
704
2,144
0
12,870
W
Cu Chulainn
ooJiraiya
Cu Chulainn
808
194
0
668
1,525
578
0
154
1,321
0
16,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,927
Gold Earned
15,953
156
Minions Killed
106
0
Camps Cleared
0
482,830
Distance Traveled
397,147
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,559
712
31
6
0
97,073
1
L
Danzaburou
3,057
611
27
5
0
81,053
0
L
Agni
3,718
744
31
6
0
104,467
1
W
Ares
3,659
732
10
2
0
109,013
0
L
Bacchus
3,095
619
5
1
0
90,420
1
L
Sun Wukong
3,559
712
38
8
0
88,205
0
L
Cthulhu
2,524
505
5
1
0
33,002
1
W
Ra
3,856
771
48
10
0
98,055
1
W
Danzaburou
3,754
751
33
7
0
86,550
2
W
Cu Chulainn
4,099
820
34
7
0
92,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role