Player Matchup

Cthulhu
Cthulhu
BIG CHUNGGIS
Cthulhu
Level 73
God Stats
3W - 4L
1,500 SR
Queue Stats
63W - 87L
1,198 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JOK3R 4CTION
Ah Muzen Cab
Level 7
God Stats
0W - 3L
1,149 SR
Queue Stats
44W - 52L
1,100 Elo+
Party 1
Nemesis
Nemesis
SirenTamer9683
Nemesis
Level 5
God Stats
1W - 3L
1,740 SR
Queue Stats
36W - 44L
1,226 Elo+
Party 1
Team Averages
Level 28
1,463 SR
1,175 Elo+

VS

Team Averages
Level 40
1,329 SR
1,391 Elo+
Scylla
Scylla
CantFindMyPulse
Scylla
Level 93
God Stats
1W - 3L
1,187 SR
Queue Stats
311W - 309L
1,388 Elo+
Party 2
Kali
Kali
HellishHymn
Kali
Level 23
God Stats
3W - 4L
1,346 SR
Queue Stats
90W - 105L
1,285 Elo+
Party 2
Ares
Ares
middle_bat7
Ares
Level 5
God Stats
1W - 0L
1,454 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIG CHUNGGIS
Cthulhu
20
7 / 6 / 14
23,339
614
36,171
39,363
51,261
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Muzen Cab
JOK3R 4CTION
Ah Muzen Cab
20
6 / 14 / 9
21,659
570
23,999
34,084
12,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 11 / 11
22,539
593
16,469
36,851
25,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
26 / 6 / 4
28,425
748
76,164
41,107
18,662
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 5 / 16
21,950
578
13,533
33,362
27,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
2 / 11 / 14
20,441
538
6,128
36,044
34,826
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
64
22
Kills
30
31
Deaths
22
34
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BIG CHUNGGIS
Cthulhu
7
6
14
2.33
W
26
6
4
4.67
W
2
5
16
2
L
Ah Muzen Cab
JOK3R 4CTION
Ah Muzen Cab
6
14
9
0.75
L
9
11
11
1.32
W
2
11
14
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,639
Damage
95,825
110,298
Taken
110,513
88,583
Mitigated
81,246
14,704
Healing
39,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BIG CHUNGGIS
Cthulhu
36,171
1,257
1,968
4,003
39,363
51,261
126
25,604
13,439
104,156
0
W
76,164
6,243
1,229
22,109
41,107
18,662
3,324
16,608
24,499
288,523
0
W
13,533
4,236
644
13,257
33,362
27,758
1,049
9,465
23,897
0
82,420
L
Ah Muzen Cab
JOK3R 4CTION
Ah Muzen Cab
23,999
17,631
585
3,274
34,084
12,146
3,695
29,050
4,959
58
130,115
L
16,469
6,087
1,725
3,149
36,851
25,176
234
27,958
8,743
1,325
39,525
W
6,128
324
0
2,515
36,044
34,826
616
11,597
24,447
31,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,537
Gold Earned
70,816
278
Minions Killed
325
0
Camps Cleared
0
1,713,434
Distance Traveled
1,691,945
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
23,339
614
112
3
0
688,882
0
W
Scylla
28,425
748
215
6
0
543,134
6
W
Kali
21,950
578
92
2
0
623,115
5
L
Ah Muzen Cab
21,659
570
129
3
0
497,610
0
L
Nemesis
22,539
593
37
1
0
526,942
1
W
Ares
20,441
538
18
0
0
525,696
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role