Player Matchup

Cthulhu
Cthulhu
BananaduckDC
Cthulhu
Level 15
God Stats
34W - 21L
1,538 SR
Queue Stats
49W - 35L
1,325 Elo+
Party 4
Danzaburou
Danzaburou
BigBeav209
Danzaburou
Level 20
God Stats
53W - 77L
1,336 SR
Queue Stats
68W - 104L
1,191 Elo+
Party 1
Olorun
Olorun
FrankZilla707
Olorun
Level 18
God Stats
163W - 168L
1,436 SR
Queue Stats
312W - 360L
1,174 Elo+
Party 1
Chaac
Chaac
GTDave1
Chaac
Level 68
God Stats
7W - 10L
1,820 SR
Queue Stats
43W - 81L
1,276 Elo+
Party 1
Hades
Hades
YEEYEEMAN
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,277 Elo+
Party 4
Team Averages
Level 28
1,526 SR
1,249 Elo+

VS

Team Averages
Level 27
1,462 SR
1,324 Elo+
Bellona
Bellona
CommieSlayer1945
Bellona
Level 18
God Stats
11W - 7L
1,497 SR
Queue Stats
19W - 13L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
DanteSka8
Kukulkan
Level 28
God Stats
58W - 54L
1,375 SR
Queue Stats
124W - 149L
1,300 Elo+
Party 2
Fenrir
Fenrir
FTZombies629
Fenrir
Level 28
God Stats
32W - 30L
1,496 SR
Queue Stats
41W - 43L
1,271 Elo+
Party 2
Raijin
Raijin
gravitylane
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 44L
1,293 Elo+
Party 3
Cupid
Cupid
sTOne mOCh
Cupid
Level 32
God Stats
32W - 36L
1,443 SR
Queue Stats
106W - 147L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BananaduckDC
Cthulhu
20
3 / 9 / 5
14,965
935
21,119
33,467
37,292
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
BigBeav209
Danzaburou
20
0 / 9 / 2
13,438
840
15,089
21,772
8,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 3 / 1
12,257
766
943
3,509
1,354
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
GTDave1
Chaac
20
5 / 8 / 4
15,268
954
27,926
30,276
34,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hades
YEEYEEMAN
Hades
19
1 / 5 / 2
13,652
853
13,617
16,313
18,608
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

0

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 18
14,384
899
8,739
19,134
17,151
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
DanteSka8
Kukulkan
20
7 / 2 / 20
16,096
1,006
35,923
19,118
8,689
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
12 / 0 / 11
16,202
1,013
10,233
9,832
4,456
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
20
3 / 5 / 16
14,631
914
13,927
17,042
7,476
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
20
10 / 0 / 19
16,753
1,047
27,370
20,845
8,613
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
118
10
Kills
34
34
Deaths
10
14
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BananaduckDC
Cthulhu
3
9
5
0.61
L
Danzaburou
BigBeav209
Danzaburou
0
9
2
0.11
W
2
3
18
3.67
W
Kukulkan
DanteSka8
Kukulkan
7
2
20
8.5
W
Fenrir
12
0
11
17.5
L
1
3
1
0.5
L
Chaac
GTDave1
Chaac
5
8
4
0.88
L
Hades
YEEYEEMAN
Hades
1
5
2
0.4
W
Raijin
3
5
16
2.2
W
Cupid
10
0
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,694
Damage
96,192
105,337
Taken
85,971
100,168
Mitigated
46,385
15,568
Healing
4,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BananaduckDC
Cthulhu
21,119
675
738
2,275
33,467
37,292
0
13,898
19,519
64,052
0
L
Danzaburou
BigBeav209
Danzaburou
15,089
6,488
0
2,761
21,772
8,154
0
13,063
8,709
0
44,745
W
8,739
2,769
0
772
19,134
17,151
0
8,211
10,823
0
24,363
W
Kukulkan
DanteSka8
Kukulkan
35,923
5,091
131
1,334
19,118
8,689
0
7,132
11,936
80,873
0
W
Fenrir
10,233
1,116
0
142
9,832
4,456
0
4,071
5,661
0
17,566
L
943
582
289
220
3,509
1,354
0
2,029
1,480
6,840
0
L
Chaac
GTDave1
Chaac
27,926
3,873
0
7,058
30,276
34,760
0
13,675
16,551
0
58,112
L
Hades
YEEYEEMAN
Hades
13,617
1,323
82
2,145
16,313
18,608
0
7,185
9,103
29,198
0
W
Raijin
13,927
2,415
0
326
17,042
7,476
0
4,372
12,520
33,525
0
W
Cupid
27,370
15,572
503
1,028
20,845
8,613
0
11,343
9,352
0
62,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,580
Gold Earned
78,066
272
Minions Killed
310
0
Camps Cleared
9
1,108,421
Distance Traveled
1,450,058
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,965
935
95
6
0
283,571
0
L
Danzaburou
13,438
840
55
3
0
258,816
0
W
Bellona
14,384
899
37
2
0
303,607
0
W
Kukulkan
16,096
1,006
115
7
2
299,509
0
W
Fenrir
16,202
1,013
11
1
5
335,575
0
L
Olorun
12,257
766
8
1
0
85,769
0
L
Chaac
15,268
954
79
5
0
295,747
0
L
Hades
13,652
853
35
2
0
184,518
2
W
Raijin
14,631
914
46
3
0
225,152
0
W
Cupid
16,753
1,047
101
6
2
286,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role