Player Matchup

Chiron
Chiron
Macgoogles177
Chiron
Level 99
God Stats
3W - 1L
1,663 SR
Queue Stats
28W - 28L
1,511 Elo+
Solo
Hel
Hel
Serversaredown
Hel
Level 137
God Stats
10W - 3L
1,764 SR
Queue Stats
148W - 168L
1,576 Elo+
Solo
Cthulhu
Cthulhu
TheRealMcWinn
Cthulhu
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 20L
1,627 Elo+
Solo
Team Averages
Level 107
1,642 SR
1,571 Elo+

VS

Team Averages
Level 78
1,402 SR
1,644 Elo+
Loki
Loki
Dahappyfailure
Loki
Level 69
God Stats
2W - 1L
1,411 SR
Queue Stats
159W - 99L
1,624 Elo+
Party 1
Ra
Ra
Praries
Ra
Level 66
God Stats
5W - 3L
1,537 SR
Queue Stats
139W - 87L
1,671 Elo+
Party 1
Cerberus
Cerberus
sirfirenewt
Cerberus
Level 100
God Stats
1W - 2L
1,259 SR
Queue Stats
134W - 93L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,815
551
11,041
14,305
3,333
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 2 / 1
9,076
567
5,379
10,661
3,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
11
0 / 4 / 2
8,494
531
9,349
18,623
6,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
10,556
660
12,103
7,386
2,707
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 2 / 11
10,594
662
11,332
7,828
3,228
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
sirfirenewt
Cerberus
14
5 / 0 / 7
11,556
722
12,565
20,664
26,119
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
1
7
1
0.21
W
2
2
11
3.75
L
2
2
1
1.25
L
Cthulhu
0
4
2
0.25
W
Cerberus
sirfirenewt
Cerberus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,769
Damage
36,000
43,589
Taken
35,878
13,760
Mitigated
32,054
18,035
Healing
12,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,103
1,991
0
1,804
7,386
2,707
1,539
4,365
3,021
0
44,911
L
11,041
7,393
398
2,586
14,305
3,333
301
9,614
4,673
0
37,472
W
11,332
922
3,710
3,386
7,828
3,228
579
3,796
4,032
67,581
0
L
5,379
70
4,891
5,543
10,661
3,492
270
7,268
3,393
28,009
0
L
Cthulhu
9,349
1,176
815
3,802
18,623
6,935
235
7,101
11,522
30,764
0
W
Cerberus
sirfirenewt
Cerberus
12,565
999
0
3,272
20,664
26,119
350
6,634
14,030
23,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,385
Gold Earned
32,706
142
Minions Killed
201
0
Camps Cleared
0
784,269
Distance Traveled
908,017
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,556
660
57
4
0
306,810
4
L
Chiron
8,815
551
59
4
0
253,850
3
W
Ra
10,594
662
116
7
0
301,196
1
L
Hel
9,076
567
49
3
0
249,600
4
L
Cthulhu
8,494
531
34
2
0
280,819
5
W
Cerberus
11,556
722
28
2
0
300,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role