Player Matchup

Nemesis
Nemesis
FFA_60fps
Nemesis
Level 28
God Stats
5W - 10L
1,332 SR
Queue Stats
37W - 73L
1,098 Elo+
Solo
Merlin
Merlin
WASD_Ale079
Merlin
Level 25
God Stats
1W - 5L
1,341 SR
Queue Stats
22W - 38L
1,212 Elo+
Party 1
Ymir
Ymir
joseferrari68
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,034 Elo+
Party 1
Team Averages
Level 19
1,391 SR
1,115 Elo+

VS

Team Averages
Level 37
1,444 SR
1,156 Elo+
Yemoja
Yemoja
Bo_taniker
Yemoja
Level 19
God Stats
2W - 0L
1,450 SR
Queue Stats
31W - 56L
1,027 Elo+
Party 2
Skadi
Skadi
DemonsEnergy
Skadi
Level 84
God Stats
4W - 1L
1,557 SR
Queue Stats
133W - 132L
1,450 Elo+
Solo
Ra
Ra
zuhausbeidermann
Ra
Level 8
God Stats
5W - 11L
1,325 SR
Queue Stats
36W - 53L
992 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FFA_60fps
Nemesis
9
0 / 4 / 2
6,902
627
2,449
10,255
3,374
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
10
1 / 5 / 1
7,557
687
6,049
6,772
2,066
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 5 / 1
7,597
691
2,467
14,976
7,688
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bo_taniker
Yemoja
10
0 / 0 / 12
8,120
738
2,603
6,190
4,283
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
8 / 1 / 5
9,148
832
14,062
7,774
2,578
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 1 / 7
8,722
793
9,199
6,145
1,905
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
14
14
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bo_taniker
Yemoja
0
0
12
6
W
8
1
5
10.5
L
Nemesis
FFA_60fps
Nemesis
0
4
2
0.25
L
Merlin
1
5
1
0.3
L
1
5
1
0.3
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,965
Damage
25,864
32,003
Taken
20,109
13,128
Mitigated
8,766
3,456
Healing
6,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bo_taniker
Yemoja
2,603
834
1,677
617
6,190
4,283
334
3,060
3,130
10,418
0
W
14,062
7,676
0
1,856
7,774
2,578
1,620
3,669
4,105
0
46,705
L
Nemesis
FFA_60fps
Nemesis
2,449
573
0
1,726
10,255
3,374
0
2,907
7,348
0
19,072
L
Merlin
6,049
343
0
147
6,772
2,066
0
3,437
3,335
25,334
0
L
2,467
462
0
1,583
14,976
7,688
0
5,485
9,491
13,061
0
W
9,199
796
1,345
1,262
6,145
1,905
645
2,091
4,054
26,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,056
Gold Earned
25,990
88
Minions Killed
112
0
Camps Cleared
0
523,318
Distance Traveled
609,798
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,120
738
17
2
0
210,200
0
W
Skadi
9,148
832
56
5
0
183,225
1
L
Nemesis
6,902
627
26
2
0
194,063
0
L
Merlin
7,557
687
31
3
0
165,719
2
L
Ymir
7,597
691
31
3
0
163,536
0
W
Ra
8,722
793
39
4
0
216,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role