Player Matchup

Cthulhu
Cthulhu
Acvd23
Cthulhu
Level 18
God Stats
1W - 0L
1,446 SR
Queue Stats
10W - 7L
1,363 Elo+
Party 1
Chang'e
Chang'e
ByCachota
Chang'e
Level 22
God Stats
4W - 7L
1,642 SR
Queue Stats
74W - 107L
1,202 Elo+
Solo
Fenrir
Fenrir
FoxZaWorldo
Fenrir
Level 7
God Stats
17W - 16L
1,371 SR
Queue Stats
70W - 60L
1,296 Elo+
Solo
King Arthur
King Arthur
Haslon17
King Arthur
Level 25
God Stats
1W - 1L
1,318 SR
Queue Stats
62W - 92L
1,229 Elo+
Solo
Heimdallr
Heimdallr
Marcozono
Heimdallr
Level 17
God Stats
3W - 2L
1,449 SR
Queue Stats
10W - 7L
1,363 Elo+
Party 1
Team Averages
Level 18
1,445 SR
1,291 Elo+

VS

Team Averages
Level 13
1,469 SR
1,341 Elo+
Bakasura
Bakasura
DREV99
Bakasura
Level 29
God Stats
24W - 26L
1,572 SR
Queue Stats
110W - 145L
1,219 Elo+
Solo
Susano
Susano
EruhluBatu
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Merlin
Merlin
Mauak
Merlin
Level 26
God Stats
0W - 1L
1,273 SR
Queue Stats
5W - 8L
1,321 Elo+
Solo
Ra
Ra
MoistPoints
Ra
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Xing Tian
Xing Tian
VikingLoky
Xing Tian
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acvd23
Cthulhu
4
0 / 2 / 0
3,273
546
331
3,756
1,569
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
ByCachota
Chang'e
6
0 / 0 / 0
3,675
613
587
1,044
315
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Fenrir
6
2 / 0 / 0
4,333
722
2,062
2,937
671
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Haslon17
King Arthur
2
0 / 0 / 0
2,958
493
98
1,013
336
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Marcozono
Heimdallr
7
0 / 0 / 1
4,136
689
670
1,727
498
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DREV99
Bakasura
6
0 / 1 / 0
3,703
617
808
4,201
1,052
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Susano
EruhluBatu
Susano
6
0 / 1 / 0
3,689
615
1,517
2,747
703
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Mauak
Merlin
1
0 / 0 / 0
2,697
450
0
216
29
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
3,041
507
87
492
242
Xing Tian
VikingLoky
Xing Tian
6
1 / 0 / 0
3,331
555
1,422
2,024
920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
2
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Acvd23
Cthulhu
0
2
0
0
W
Chang'e
ByCachota
Chang'e
0
0
0
0
L
Bakasura
DREV99
Bakasura
0
1
0
0
L
Susano
EruhluBatu
Susano
0
1
0
0
W
Fenrir
2
0
0
2
W
King Arthur
Haslon17
King Arthur
0
0
0
0
W
Heimdallr
Marcozono
Heimdallr
0
0
1
0.5
L
Merlin
Mauak
Merlin
0
0
0
0
L
0
0
0
0
L
Xing Tian
VikingLoky
Xing Tian
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,748
Damage
3,834
10,477
Taken
9,680
3,389
Mitigated
2,946
2,905
Healing
2,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Acvd23
Cthulhu
331
0
0
0
3,756
1,569
0
763
2,993
5,431
0
W
Chang'e
ByCachota
Chang'e
587
108
288
749
1,044
315
419
746
298
11,976
0
L
Bakasura
DREV99
Bakasura
808
584
0
1,676
4,201
1,052
0
0
4,201
0
13,561
L
Susano
EruhluBatu
Susano
1,517
659
0
70
2,747
703
0
0
2,722
0
8,748
W
Fenrir
2,062
918
0
1,343
2,937
671
0
0
2,937
0
13,509
W
King Arthur
Haslon17
King Arthur
98
0
0
275
1,013
336
0
0
1,013
0
1,237
W
Heimdallr
Marcozono
Heimdallr
670
198
0
250
1,727
498
776
0
1,684
0
15,167
L
Merlin
Mauak
Merlin
0
0
0
0
216
29
0
0
216
465
0
L
87
0
0
52
492
242
0
0
492
2,617
0
L
Xing Tian
VikingLoky
Xing Tian
1,422
37
0
240
2,024
920
0
918
1,106
5,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,375
Gold Earned
16,461
99
Minions Killed
67
0
Camps Cleared
0
512,565
Distance Traveled
410,838
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,273
546
12
2
0
139,139
0
W
Chang'e
3,675
613
23
4
0
104,478
1
L
Bakasura
3,703
617
29
5
0
101,721
0
L
Susano
3,689
615
25
4
0
118,032
2
W
Fenrir
4,333
722
28
5
0
120,715
1
W
King Arthur
2,958
493
4
1
0
25,146
0
W
Heimdallr
4,136
689
32
5
0
123,087
2
L
Merlin
2,697
450
0
0
0
21,404
0
L
Ra
3,041
507
4
1
0
55,256
0
L
Xing Tian
3,331
555
9
2
0
114,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role