Player Matchup

King Arthur
King Arthur
AquaticDrop
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,280 Elo+
Party 1
Odin
Odin
S0MARM0T
Odin
Level 18
God Stats
4W - 7L
1,214 SR
Queue Stats
7W - 13L
1,311 Elo+
Party 1
Heimdallr
Heimdallr
subject23
Heimdallr
Level 23
God Stats
0W - 3L
1,327 SR
Queue Stats
3W - 12L
1,158 Elo+
Solo
Team Averages
Level 28
1,347 SR
1,249 Elo+

VS

Team Averages
Level 29
1,429 SR
1,134 Elo+
Baron Samedi
Baron Samedi
Aadnius
Baron Samedi
Level 15
God Stats
13W - 11L
1,300 SR
Queue Stats
24W - 25L
1,192 Elo+
Party 2
Danzaburou
Danzaburou
Mauak
Danzaburou
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 33L
952 Elo+
Solo
Medusa
Medusa
StormSniper_3333
Medusa
Level 46
God Stats
6W - 1L
1,488 SR
Queue Stats
67W - 78L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AquaticDrop
King Arthur
19
6 / 8 / 6
15,712
714
14,478
22,778
22,890
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
18
7 / 7 / 5
15,387
699
10,660
19,098
12,673
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
subject23
Heimdallr
18
2 / 7 / 8
14,689
668
12,155
21,668
7,081
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aadnius
Baron Samedi
20
10 / 5 / 12
16,123
733
33,577
19,612
10,535
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Mauak
Danzaburou
7
0 / 3 / 3
10,913
496
153
2,223
193
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 7 / 9
16,234
738
16,187
23,335
10,400
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
46
15
Kills
22
22
Deaths
15
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aadnius
Baron Samedi
10
5
12
3.2
L
King Arthur
AquaticDrop
King Arthur
6
8
6
1.13
W
Danzaburou
Mauak
Danzaburou
0
3
3
0.5
L
Odin
7
7
5
1.36
W
12
7
9
2.36
L
Heimdallr
subject23
Heimdallr
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,293
Damage
49,917
63,544
Taken
45,170
42,644
Mitigated
21,128
10,059
Healing
16,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aadnius
Baron Samedi
33,577
2,456
1,791
9,243
19,612
10,535
832
40
19,282
100,800
0
L
King Arthur
AquaticDrop
King Arthur
14,478
2,374
214
1,506
22,778
22,890
52
9,616
13,162
0
49,973
W
Danzaburou
Mauak
Danzaburou
153
153
0
7
2,223
193
0
0
2,223
0
988
L
Odin
10,660
3,521
0
2,704
19,098
12,673
0
8,568
10,530
0
78,202
W
16,187
8,101
0
5,309
23,335
10,400
3,030
28
23,023
0
62,019
L
Heimdallr
subject23
Heimdallr
12,155
5,743
195
5,440
21,668
7,081
783
15,485
6,183
0
72,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,788
Gold Earned
43,270
239
Minions Killed
200
0
Camps Cleared
0
1,089,274
Distance Traveled
842,944
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
16,123
733
123
6
0
382,533
1
L
King Arthur
15,712
714
45
2
0
365,581
1
W
Danzaburou
10,913
496
0
0
0
44,407
0
L
Odin
15,387
699
89
4
0
394,185
0
W
Medusa
16,234
738
77
4
0
416,004
3
L
Heimdallr
14,689
668
105
5
0
329,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role