Player Matchup

Cthulhu
Cthulhu
Domhnalll
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
Duc_808
Chang'e
Level 20
God Stats
9W - 8L
1,468 SR
Queue Stats
27W - 34L
1,259 Elo+
Party 3
Discordia
Discordia
Insane_Devil_Dog
Discordia
Level 29
God Stats
22W - 23L
1,420 SR
Queue Stats
130W - 117L
1,300 Elo+
Solo
Aphrodite
Aphrodite
KindHeartedKitty
Aphrodite
Level 29
God Stats
4W - 4L
1,423 SR
Queue Stats
57W - 75L
1,255 Elo+
Party 3
Danzaburou
Danzaburou
Nikon517
Danzaburou
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Party 2
Team Averages
Level 19
1,462 SR
1,316 Elo+

VS

Team Averages
Level 11
1,426 SR
1,270 Elo+
Kukulkan
Kukulkan
ModestPlains326
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,632 Elo+
Party 1
Geb
Geb
StikyPeornis
Geb
Level 5
God Stats
1W - 2L
1,490 SR
Queue Stats
4W - 11L
1,229 Elo+
Party 1
Baron Samedi
Baron Samedi
Tryastic
Baron Samedi
Level 15
God Stats
5W - 7L
1,373 SR
Queue Stats
5W - 8L
1,163 Elo+
Party 1
Fenrir
Fenrir
jadester2391
Fenrir
Level 3
God Stats
4W - 9L
1,180 SR
Queue Stats
4W - 9L
1,039 Elo+
Party 1
Ares
Ares
timetraveltyler
Ares
Level 29
God Stats
13W - 19L
1,585 SR
Queue Stats
99W - 127L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domhnalll
Cthulhu
11
2 / 6 / 4
9,043
431
3,588
17,502
9,452
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chang'e
Duc_808
Chang'e
17
15 / 1 / 26
12,658
603
29,872
18,930
6,541
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
19
8 / 0 / 8
12,632
602
11,253
8,736
3,018
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
17
27 / 4 / 11
12,995
619
27,070
25,692
12,116
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Nikon517
Danzaburou
12
2 / 5 / 10
9,983
475
8,073
11,875
5,345
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 15 / 3
7,635
364
3,525
11,710
4,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 18 / 7
7,555
360
8,215
25,684
18,405
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Tryastic
Baron Samedi
13
5 / 10 / 5
9,556
455
16,350
21,012
10,585
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
12
6 / 16 / 7
8,582
409
14,791
26,745
10,408
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 4
8,984
428
4,624
8,962
8,162
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
41
54
Kills
15
16
Deaths
59
59
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Domhnalll
Cthulhu
2
6
4
0.67
W
Chang'e
Duc_808
Chang'e
15
1
26
28
W
Discordia
8
0
8
12
W
Aphrodite
27
4
11
8.13
L
Kukulkan
1
15
3
0.17
W
Danzaburou
Nikon517
Danzaburou
2
5
10
1.4
L
2
18
7
0.31
L
Baron Samedi
Tryastic
Baron Samedi
5
10
5
0.75
L
Fenrir
6
16
7
0.59
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,856
Damage
47,505
82,735
Taken
94,113
36,472
Mitigated
51,691
45,845
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Domhnalll
Cthulhu
3,588
260
311
2,335
17,502
9,452
576
2,008
14,792
24,316
0
W
Chang'e
Duc_808
Chang'e
29,872
2,398
7,009
8,395
18,930
6,541
2,028
11,521
7,409
67,117
0
W
Discordia
11,253
2,661
915
4,204
8,736
3,018
5,961
1,892
6,844
83,970
0
W
Aphrodite
27,070
8,613
7,091
13,451
25,692
12,116
1,655
13,314
12,092
70,458
0
L
Kukulkan
3,525
420
0
0
11,710
4,131
0
8,455
3,255
27,208
0
W
Danzaburou
Nikon517
Danzaburou
8,073
4,492
0
2,134
11,875
5,345
3,425
3,979
7,896
0
38,419
L
8,215
793
0
0
25,684
18,405
0
20,918
4,766
28,307
0
L
Baron Samedi
Tryastic
Baron Samedi
16,350
3,516
1,471
2,908
21,012
10,585
0
17,504
3,508
35,899
0
L
Fenrir
14,791
5,529
0
3,148
26,745
10,408
0
17,507
9,238
0
28,407
L
4,624
0
0
953
8,962
8,162
0
7,399
1,563
20,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,311
Gold Earned
42,312
408
Minions Killed
159
0
Camps Cleared
0
1,747,007
Distance Traveled
1,355,280
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,043
431
34
2
0
300,834
0
W
Chang'e
12,658
603
79
4
0
420,862
0
W
Discordia
12,632
602
154
7
0
393,226
0
W
Aphrodite
12,995
619
87
4
0
301,290
5
L
Kukulkan
7,635
364
33
2
0
142,284
0
W
Danzaburou
9,983
475
54
3
0
330,795
0
L
Geb
7,555
360
22
1
0
328,190
2
L
Baron Samedi
9,556
455
47
2
0
231,586
4
L
Fenrir
8,582
409
30
1
0
324,212
1
L
Ares
8,984
428
27
1
0
329,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role