Player Matchup

Cthulhu
Cthulhu
Coldb3rg
Cthulhu
Level 18
God Stats
2W - 1L
2,007 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Fenrir
Fenrir
Liekkipipo
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Baron Samedi
Baron Samedi
PilluNalle
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,760 Elo+
Party 2
Team Averages
Level 12
1,669 SR
1,753 Elo+

VS

Team Averages
Level 12
1,451 SR
1,526 Elo+
Bastet
Bastet
Bananenschaeler
Bastet
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,480 Elo+
Party 1
Kukulkan
Kukulkan
Denvino
Kukulkan
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,549 Elo+
Party 1
Mulan
Mulan
HansamPc
Mulan
Level 10
God Stats
3W - 2L
1,353 SR
Queue Stats
10W - 7L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coldb3rg
Cthulhu
20
6 / 6 / 11
18,674
644
23,716
33,282
37,915
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Liekkipipo
Fenrir
20
8 / 13 / 9
18,783
648
24,168
39,775
36,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
PilluNalle
Baron Samedi
20
5 / 11 / 8
17,620
608
17,956
27,012
31,474
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 15
19,353
667
11,871
19,483
7,668
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Denvino
Kukulkan
20
13 / 7 / 13
20,538
708
52,489
21,773
13,005
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
HansamPc
Mulan
20
9 / 6 / 15
20,612
711
25,401
36,897
38,258
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
73
19
Kills
30
30
Deaths
19
28
Assists
43
Player
Kills
Deaths
Assists
KDA
W
8
6
15
2.58
L
Cthulhu
Coldb3rg
Cthulhu
6
6
11
1.92
W
Kukulkan
Denvino
Kukulkan
13
7
13
2.79
W
Mulan
HansamPc
Mulan
9
6
15
2.75
L
Fenrir
Liekkipipo
Fenrir
8
13
9
0.96
L
Baron Samedi
PilluNalle
Baron Samedi
5
11
8
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,840
Damage
89,761
100,069
Taken
78,153
105,401
Mitigated
58,931
18,958
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,871
4,941
0
1,327
19,483
7,668
1,069
11,320
8,163
0
51,369
L
Cthulhu
Coldb3rg
Cthulhu
23,716
607
1,350
3,673
33,282
37,915
488
18,044
15,238
94,163
0
W
Kukulkan
Denvino
Kukulkan
52,489
1,885
0
3,929
21,773
13,005
1,077
11,113
10,660
188,951
0
W
Mulan
HansamPc
Mulan
25,401
7,051
0
8,161
36,897
38,258
590
22,542
14,355
0
102,940
L
Fenrir
Liekkipipo
Fenrir
24,168
5,585
0
7,888
39,775
36,012
2,172
17,593
22,182
9,414
98,118
L
Baron Samedi
PilluNalle
Baron Samedi
17,956
2,037
1,197
4,850
27,012
31,474
626
16,976
10,036
53,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,077
Gold Earned
60,503
279
Minions Killed
357
0
Camps Cleared
0
1,372,101
Distance Traveled
1,552,800
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
19,353
667
72
2
0
537,568
0
L
Cthulhu
18,674
644
118
4
0
472,611
0
W
Kukulkan
20,538
708
201
7
0
487,867
2
W
Mulan
20,612
711
84
3
0
527,365
3
L
Fenrir
18,783
648
104
4
0
484,246
4
L
Baron Samedi
17,620
608
57
2
0
415,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role