Player Matchup

Cerberus
Cerberus
Azoth3
Cerberus
Level 142
God Stats
0W - 1L
1,724 SR
Queue Stats
21W - 23L
1,584 Elo+
Solo
Cthulhu
Cthulhu
DosMosHD
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jesuislamort
Ah Muzen Cab
Level 137
God Stats
1W - 6L
1,411 SR
Queue Stats
366W - 298L
1,593 Elo+
Solo
Aphrodite
Aphrodite
killuapy
Aphrodite
Level 158
God Stats
4W - 1L
1,912 SR
Queue Stats
157W - 164L
1,633 Elo+
Party 1
Arachne
Arachne
yoyoel
Arachne
Level 157
God Stats
2W - 3L
1,780 SR
Queue Stats
184W - 175L
1,644 Elo+
Party 1
Team Averages
Level 143
1,666 SR
1,591 Elo+

VS

Team Averages
Level 148
1,729 SR
1,607 Elo+
Nemesis
Nemesis
Hodgës
Nemesis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Mąsso
Jormungandr
Level 152
God Stats
3W - 2L
1,597 SR
Queue Stats
301W - 289L
1,622 Elo+
Party 2
Cernunnos
Cernunnos
Retsos
Cernunnos
Level 160
God Stats
6W - 0L
1,982 SR
Queue Stats
248W - 208L
1,632 Elo+
Party 2
Achilles
Achilles
Salsamanderboi
Achilles
Level 118
God Stats
13W - 13L
1,601 SR
Queue Stats
118W - 101L
1,628 Elo+
Solo
Discordia
Discordia
Zekkn
Discordia
Level 156
God Stats
11W - 1L
1,966 SR
Queue Stats
290W - 241L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azoth3
Cerberus
5
0 / 1 / 0
3,155
631
711
2,044
633
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
DosMosHD
Cthulhu
6
0 / 0 / 0
3,548
710
1,804
3,233
1,254
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
jesuislamort
Ah Muzen Cab
2
0 / 1 / 0
2,575
515
718
978
159
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
killuapy
Aphrodite
5
0 / 0 / 0
3,252
650
220
2,754
815
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
yoyoel
Arachne
5
0 / 1 / 0
3,101
620
1,853
4,321
981
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hodgës
Nemesis
5
1 / 0 / 2
3,601
720
1,357
3,362
736
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
Mąsso
Jormungandr
5
1 / 0 / 2
3,676
735
1,688
1,956
737
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
Retsos
Cernunnos
6
1 / 0 / 2
3,470
694
1,628
1,077
234
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
6
0 / 0 / 0
3,365
673
2,364
3,312
1,204
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Zekkn
Discordia
6
0 / 0 / 0
3,499
700
1,826
1,084
229
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
3
3
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Azoth3
Cerberus
0
1
0
0
L
Cthulhu
DosMosHD
Cthulhu
0
0
0
0
W
Nemesis
Hodgës
Nemesis
1
0
2
2
W
Jormungandr
Mąsso
Jormungandr
1
0
2
2
W
Cernunnos
Retsos
Cernunnos
1
0
2
2
W
Achilles
0
0
0
0
W
Discordia
Zekkn
Discordia
0
0
0
0
L
Ah Muzen Cab
jesuislamort
Ah Muzen Cab
0
1
0
0
L
Aphrodite
killuapy
Aphrodite
0
0
0
0
L
Arachne
yoyoel
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,306
Damage
8,863
13,330
Taken
10,791
3,842
Mitigated
3,140
6,742
Healing
5,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Azoth3
Cerberus
711
23
0
367
2,044
633
0
483
1,561
7,826
0
L
Cthulhu
DosMosHD
Cthulhu
1,804
199
0
1,575
3,233
1,254
0
0
2,943
12,235
0
W
Nemesis
Hodgës
Nemesis
1,357
649
0
1,395
3,362
736
0
178
3,184
0
13,478
W
Jormungandr
Mąsso
Jormungandr
1,688
797
0
532
1,956
737
0
370
1,586
11,205
0
W
Cernunnos
Retsos
Cernunnos
1,628
1,026
0
745
1,077
234
0
200
877
0
11,163
W
Achilles
2,364
446
0
2,292
3,312
1,204
0
1,479
1,508
0
9,980
W
Discordia
Zekkn
Discordia
1,826
447
0
250
1,084
229
0
183
901
17,082
0
L
Ah Muzen Cab
jesuislamort
Ah Muzen Cab
718
430
0
318
978
159
0
389
589
0
2,819
L
Aphrodite
killuapy
Aphrodite
220
117
277
1,977
2,754
815
0
1,481
1,273
14,370
0
L
Arachne
yoyoel
Arachne
1,853
1,374
0
2,228
4,321
981
0
1,161
3,160
0
9,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,631
Gold Earned
17,611
91
Minions Killed
137
0
Camps Cleared
0
397,696
Distance Traveled
466,781
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,155
631
6
1
0
98,776
1
L
Cthulhu
3,548
710
33
7
0
86,322
0
W
Nemesis
3,601
720
28
6
0
100,194
1
W
Jormungandr
3,676
735
21
4
0
93,146
0
W
Cernunnos
3,470
694
31
6
0
75,448
0
W
Achilles
3,365
673
19
4
0
108,053
2
W
Discordia
3,499
700
38
8
0
89,940
1
L
Ah Muzen Cab
2,575
515
8
2
0
29,682
1
L
Aphrodite
3,252
650
25
5
0
87,085
0
L
Arachne
3,101
620
19
4
0
95,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role