Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Baetrax-
Bellona
Level 106
God Stats
2W - 1L
1,282 SR
Queue Stats
163W - 158L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
JadamousHaxamous
Baron Samedi
Level 81
God Stats
20W - 9L
1,627 SR
Queue Stats
223W - 218L
1,378 Elo+
Solo
Ra
Ra
SlayerSandro
Ra
Level 107
God Stats
4W - 2L
1,404 SR
Queue Stats
22W - 22L
1,391 Elo+
Party 1
Ymir
Ymir
TotablePage1454
Ymir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,414 Elo+
Party 1
Team Averages
Level 101
1,462 SR
1,422 Elo+

VS

Team Averages
Level 94
1,628 SR
1,416 Elo+
Ymir
Ymir
DrDarock
Ymir
Level 61
God Stats
57W - 67L
1,449 SR
Queue Stats
72W - 85L
1,335 Elo+
Solo
Neith
Neith
MarquisMadHat
Neith
Level 69
God Stats
10W - 11L
1,579 SR
Queue Stats
308W - 312L
1,409 Elo+
Solo
Ne Zha
Ne Zha
PoiesisLeCreator
Ne Zha
Level 107
God Stats
6W - 7L
1,487 SR
Queue Stats
336W - 359L
1,441 Elo+
Solo
Bellona
Bellona
bunnysansenpai
Bellona
Level 88
God Stats
2W - 1L
1,949 SR
Queue Stats
267W - 237L
1,412 Elo+
Solo
Merlin
Merlin
marceloromao
Merlin
Level 144
God Stats
1W - 1L
1,677 SR
Queue Stats
3W - 3L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 0 / 0
4,184
837
1,101
2,464
545
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Baetrax-
Bellona
5
0 / 1 / 0
3,450
690
1,435
3,380
2,025
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
JadamousHaxamous
Baron Samedi
5
0 / 0 / 2
3,416
683
1,919
2,132
892
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes

Shoes

+6%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

6
0 / 0 / 1
3,730
746
301
1,743
409
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
2 / 0 / 0
3,784
757
1,284
2,629
842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 2 / 0
3,147
629
694
3,890
1,429
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

6
1 / 1 / 0
3,506
701
1,576
2,357
648
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 0
3,386
677
95
3,187
672
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 1
3,572
714
2,236
3,464
2,012
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
1
0 / 0 / 0
2,543
509
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
0
1
W
Bellona
Baetrax-
Bellona
0
1
0
0
L
Ymir
0
2
0
0
W
Baron Samedi
JadamousHaxamous
Baron Samedi
0
0
2
1
L
1
1
0
1
L
0
0
0
0
W
0
0
1
0.5
W
2
0
0
2
L
0
0
1
0.5
L
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,040
Damage
4,601
12,348
Taken
12,898
4,713
Mitigated
4,761
5,393
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,101
445
0
1,735
2,464
545
0
0
2,464
0
18,131
W
Bellona
Baetrax-
Bellona
1,435
536
0
1,160
3,380
2,025
0
0
3,130
0
9,609
L
Ymir
694
312
0
1,071
3,890
1,429
0
2,545
1,345
5,678
0
W
Baron Samedi
JadamousHaxamous
Baron Samedi
1,919
529
652
858
2,132
892
0
327
1,805
9,868
0
L
1,576
605
99
907
2,357
648
27
959
1,398
0
12,074
L
95
47
0
1,610
3,187
672
0
0
3,162
0
10,580
W
301
0
22
637
1,743
409
460
0
1,718
15,607
0
W
1,284
280
135
194
2,629
842
0
367
2,262
8,447
0
L
2,236
877
0
1,581
3,464
2,012
0
0
3,214
0
12,343
L
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,564
Gold Earned
16,154
113
Minions Killed
85
0
Camps Cleared
0
491,918
Distance Traveled
397,506
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,184
837
38
8
0
93,187
0
W
Bellona
3,450
690
19
4
0
92,789
0
L
Ymir
3,147
629
10
2
0
90,377
1
W
Baron Samedi
3,416
683
10
2
0
101,329
2
L
Neith
3,506
701
27
5
0
91,466
0
L
Ne Zha
3,386
677
26
5
0
106,233
0
W
Ra
3,730
746
30
6
0
94,474
0
W
Ymir
3,784
757
16
3
0
110,139
0
L
Bellona
3,572
714
22
4
0
109,430
2
L
Merlin
2,543
509
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role