Player Matchup

Thor
Thor
GiogaWIP
Thor
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 11L
1,568 Elo+
Party 1
Janus
Janus
Modi5
Janus
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
ParatiSirfalas
Da Ji
Level 19
God Stats
12W - 6L
1,704 SR
Queue Stats
92W - 101L
1,274 Elo+
Solo
Geb
Geb
Saddbela
Geb
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,910 Elo+
Party 1
Bakasura
Bakasura
Uralmotors
Bakasura
Level 26
God Stats
14W - 3L
1,635 SR
Queue Stats
62W - 67L
1,323 Elo+
Solo
Team Averages
Level 12
1,568 SR
1,515 Elo+

VS

Team Averages
Level 8
1,511 SR
1,513 Elo+
Sun Wukong
Sun Wukong
AnyádPuncijaTág
Sun Wukong
Level 18
God Stats
16W - 18L
1,520 SR
Queue Stats
41W - 43L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gajeel2294
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
Peidurit
Ra
Level 6
God Stats
2W - 6L
1,536 SR
Queue Stats
14W - 22L
1,500 Elo+
Solo
Artemis
Artemis
Sowiok
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,591 Elo+
Solo
Thor
Thor
Zhpeng
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
15 / 0 / 7
12,783
710
15,621
12,377
5,506
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Modi5
Janus
18
4 / 3 / 8
11,611
645
11,011
11,771
3,778
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
5 / 4 / 4
9,906
550
5,357
10,927
4,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
12 / 0 / 17
12,986
721
17,527
10,832
7,853
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Uralmotors
Bakasura
16
8 / 4 / 6
11,295
628
9,894
14,779
5,920
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
15
5 / 3 / 0
8,581
477
7,907
14,823
10,441
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
Gajeel2294
Tsukuyomi
10
0 / 14 / 1
6,755
375
4,353
17,291
7,839
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 13 / 0
6,691
372
4,344
13,104
4,234
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Sowiok
Artemis
13
5 / 7 / 0
8,525
474
14,455
14,084
4,448
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
Zhpeng
Thor
12
1 / 7 / 1
7,891
438
3,395
14,850
4,519
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
44
Kills
11
11
Deaths
44
42
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
5
3
0
1.67
L
Tsukuyomi
Gajeel2294
Tsukuyomi
0
14
1
0.04
W
Thor
15
0
7
18.5
W
Janus
Modi5
Janus
4
3
8
2.67
W
5
4
4
1.75
L
0
13
0
0
W
12
0
17
20.5
L
Artemis
Sowiok
Artemis
5
7
0
0.71
W
Bakasura
Uralmotors
Bakasura
8
4
6
2.75
L
Thor
Zhpeng
Thor
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,410
Damage
34,454
60,686
Taken
74,152
27,983
Mitigated
31,481
12,948
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
7,907
841
0
6,181
14,823
10,441
0
5,225
9,332
126
46,901
L
Tsukuyomi
Gajeel2294
Tsukuyomi
4,353
1,476
0
508
17,291
7,839
268
6,516
9,698
0
23,770
W
Thor
15,621
5,623
0
3,506
12,377
5,506
1,487
145
12,207
0
87,595
W
Janus
Modi5
Janus
11,011
842
0
477
11,771
3,778
2,376
135
11,236
89,035
0
W
5,357
1,813
0
1,285
10,927
4,926
660
776
10,101
0
29,113
L
4,344
497
424
818
13,104
4,234
40
8,896
4,138
30,382
0
W
17,527
4,111
0
1,399
10,832
7,853
3,054
2,990
7,842
65,148
0
L
Artemis
Sowiok
Artemis
14,455
8,661
0
2,717
14,084
4,448
336
2,492
11,183
0
47,271
W
Bakasura
Uralmotors
Bakasura
9,894
6,861
0
6,281
14,779
5,920
1,698
424
14,280
0
59,695
L
Thor
Zhpeng
Thor
3,395
1,147
0
2,076
14,850
4,519
72
5,409
9,301
0
35,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,581
Gold Earned
38,443
536
Minions Killed
317
0
Camps Cleared
0
1,674,955
Distance Traveled
1,416,136
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,581
477
91
5
0
334,071
1
L
Tsukuyomi
6,755
375
30
2
0
267,271
6
W
Thor
12,783
710
130
7
0
359,160
0
W
Janus
11,611
645
146
8
0
342,828
0
W
Da Ji
9,906
550
59
3
0
293,559
0
L
Ra
6,691
372
61
3
0
260,138
1
W
Geb
12,986
721
85
5
0
385,819
0
L
Artemis
8,525
474
84
5
0
248,953
4
W
Bakasura
11,295
628
116
6
0
293,589
1
L
Thor
7,891
438
51
3
0
305,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role