Player Matchup

Artio
Artio
ISuckThyToes
Artio
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 147L
1,414 Elo+
Party 1
Nemesis
Nemesis
Khalash22
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MEDALBURNER24 7
Danzaburou
Level 91
God Stats
14W - 4L
1,642 SR
Queue Stats
239W - 198L
1,521 Elo+
Party 1
Team Averages
Level 72
1,547 SR
1,478 Elo+

VS

Team Averages
Level 100
1,458 SR
1,476 Elo+
Hades
Hades
MAJOR SWAG 117
Hades
Level 90
God Stats
35W - 30L
1,590 SR
Queue Stats
79W - 92L
1,492 Elo+
Solo
Serqet
Serqet
Nightraith-YT
Serqet
Level 86
God Stats
1W - 2L
1,244 SR
Queue Stats
148W - 134L
1,470 Elo+
Party 2
Geb
Geb
epicsonic
Geb
Level 124
God Stats
7W - 5L
1,540 SR
Queue Stats
165W - 165L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
7,363
614
3,669
11,797
5,651
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
Khalash22
Nemesis
9
0 / 4 / 1
7,012
584
3,786
10,491
3,775
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
MEDALBURNER24 7
Danzaburou
11
1 / 4 / 0
7,738
645
5,552
8,344
2,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 4
9,615
801
14,030
8,465
4,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 9
8,287
691
5,307
7,528
2,569
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 12
8,918
743
6,229
7,409
5,484
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
14
14
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Nemesis
Khalash22
Nemesis
0
4
1
0.13
W
10
0
4
12
L
Danzaburou
MEDALBURNER24 7
Danzaburou
1
4
0
0.25
W
2
1
9
6.5
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,007
Damage
25,566
30,632
Taken
23,402
12,070
Mitigated
12,507
7,289
Healing
12,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,669
328
717
1,806
11,797
5,651
0
8,021
3,776
15,123
0
L
Nemesis
Khalash22
Nemesis
3,786
1,197
718
3,064
10,491
3,775
0
6,973
3,378
0
20,687
W
14,030
855
2,125
5,299
8,465
4,454
606
1,385
7,080
40,738
0
L
Danzaburou
MEDALBURNER24 7
Danzaburou
5,552
1,702
0
984
8,344
2,644
0
5,314
2,323
0
36,578
W
5,307
966
727
1,914
7,528
2,569
183
1,386
6,142
0
27,824
W
6,229
277
1,012
1,170
7,409
5,484
93
944
6,465
22,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,113
Gold Earned
26,820
125
Minions Killed
136
0
Camps Cleared
0
635,247
Distance Traveled
735,866
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,363
614
15
1
0
206,256
0
L
Nemesis
7,012
584
29
2
0
215,582
4
W
Hades
9,615
801
70
6
0
236,941
2
L
Danzaburou
7,738
645
81
7
0
213,409
4
W
Serqet
8,287
691
42
4
0
258,371
2
W
Geb
8,918
743
24
2
0
240,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role