Player Matchup

Arachne
Arachne
Dessyyyyyy
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,130 Elo+
Solo
Cthulhu
Cthulhu
Fusi0nSniPe
Cthulhu
Level 31
God Stats
5W - 6L
1,399 SR
Queue Stats
32W - 40L
1,262 Elo+
Solo
Anhur
Anhur
IPlaTiNuuMZzz
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,119 Elo+
Solo
Loki
Loki
Rezy_Mazz-_
Loki
Level 15
God Stats
32W - 33L
1,493 SR
Queue Stats
52W - 55L
1,220 Elo+
Solo
Ra
Ra
gabriel_ito350
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
961 Elo+
Solo
Team Averages
Level 17
1,478 SR
1,139 Elo+

VS

Team Averages
Level 29
1,546 SR
1,199 Elo+
Jormungandr
Jormungandr
PhrogiePal
Jormungandr
Level 36
God Stats
9W - 14L
1,449 SR
Queue Stats
43W - 77L
1,145 Elo+
Party 1
Cernunnos
Cernunnos
SneezyMe
Cernunnos
Level 30
God Stats
3W - 0L
1,845 SR
Queue Stats
24W - 31L
1,194 Elo+
Party 1
Nu Wa
Nu Wa
SraJamal_Kazue
Nu Wa
Level 28
God Stats
19W - 9L
1,570 SR
Queue Stats
41W - 40L
1,287 Elo+
Solo
Hera
Hera
T3AL33
Hera
Level 14
God Stats
10W - 5L
1,427 SR
Queue Stats
11W - 11L
1,223 Elo+
Party 1
Pele
Pele
Wagener
Pele
Level 35
God Stats
6W - 7L
1,437 SR
Queue Stats
49W - 85L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dessyyyyyy
Arachne
7
5 / 6 / 0
5,177
575
3,804
6,642
1,887
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Fusi0nSniPe
Cthulhu
8
4 / 4 / 0
4,881
542
5,248
5,631
2,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

3
0 / 1 / 1
3,465
385
168
1,068
189
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

7
0 / 2 / 0
4,337
482
582
4,682
848
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 6 / 0
3,896
433
734
4,252
1,207
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PhrogiePal
Jormungandr
8
1 / 3 / 1
4,763
529
1,014
5,883
4,691
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
SneezyMe
Cernunnos
9
6 / 1 / 0
5,611
623
4,254
3,927
1,214
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
6 / 0 / 1
6,072
675
3,679
802
217
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
T3AL33
Hera
8
2 / 4 / 1
5,417
602
1,636
4,065
1,029
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Wagener
Pele
9
3 / 1 / 2
5,601
622
2,221
5,419
1,349
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
9
Kills
18
19
Deaths
9
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dessyyyyyy
Arachne
5
6
0
0.83
L
Cthulhu
Fusi0nSniPe
Cthulhu
4
4
0
1
L
0
1
1
0.5
W
Jormungandr
PhrogiePal
Jormungandr
1
3
1
0.5
L
0
2
0
0
W
Cernunnos
SneezyMe
Cernunnos
6
1
0
6
W
6
0
1
6.5
W
Hera
T3AL33
Hera
2
4
1
0.63
W
Pele
Wagener
Pele
3
1
2
4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,536
Damage
12,804
22,275
Taken
20,096
6,253
Mitigated
8,500
1,543
Healing
4,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dessyyyyyy
Arachne
3,804
3,382
0
405
6,642
1,887
590
2,365
4,277
0
13,921
L
Cthulhu
Fusi0nSniPe
Cthulhu
5,248
1,026
0
0
5,631
2,122
0
1,019
4,612
13,917
0
L
168
168
0
250
1,068
189
0
206
862
0
2,705
W
Jormungandr
PhrogiePal
Jormungandr
1,014
369
357
485
5,883
4,691
403
2,155
3,728
13,072
0
L
582
58
0
822
4,682
848
0
722
3,960
0
20,522
W
Cernunnos
SneezyMe
Cernunnos
4,254
1,947
150
898
3,927
1,214
661
2,369
1,558
0
19,645
W
3,679
1,923
0
276
802
217
513
381
421
17,516
0
W
Hera
T3AL33
Hera
1,636
844
0
304
4,065
1,029
584
0
4,065
16,992
0
W
Pele
Wagener
Pele
2,221
525
271
2,218
5,419
1,349
74
1,077
4,342
0
22,546
L
734
58
50
16
4,252
1,207
80
2,017
2,235
9,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,756
Gold Earned
27,464
97
Minions Killed
168
0
Camps Cleared
0
697,940
Distance Traveled
798,415
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,177
575
21
2
0
156,252
0
L
Cthulhu
4,881
542
24
3
0
158,853
0
L
Anhur
3,465
385
5
1
0
54,899
0
W
Jormungandr
4,763
529
19
2
0
163,522
0
L
Loki
4,337
482
41
5
0
180,688
0
W
Cernunnos
5,611
623
32
4
0
161,556
0
W
Nu Wa
6,072
675
41
5
0
154,971
2
W
Hera
5,417
602
33
4
0
117,675
1
W
Pele
5,601
622
43
5
0
200,691
0
L
Ra
3,896
433
6
1
0
147,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role