Player Matchup

Nemesis
Nemesis
A-Aleex_1
Nemesis
Level 5
God Stats
1W - 2L
1,101 SR
Queue Stats
2W - 2L
970 Elo+
Solo
Fenrir
Fenrir
MDJ_Viper
Fenrir
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 60L
1,441 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Numeron12
Tsukuyomi
Level 126
God Stats
2W - 1L
1,786 SR
Queue Stats
143W - 130L
1,480 Elo+
Party 2
Team Averages
Level 70
1,462 SR
1,297 Elo+

VS

Team Averages
Level 83
1,505 SR
1,431 Elo+
Anhur
Anhur
Barnzey1994
Anhur
Level 8
God Stats
0W - 8L
1,500 SR
Queue Stats
28W - 63L
1,309 Elo+
Solo
Scylla
Scylla
Salohcin34
Scylla
Level 116
God Stats
7W - 5L
1,683 SR
Queue Stats
385W - 337L
1,482 Elo+
Party 1
Hercules
Hercules
Syntek1337
Hercules
Level 126
God Stats
4W - 6L
1,333 SR
Queue Stats
335W - 277L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A-Aleex_1
Nemesis
15
4 / 6 / 17
13,197
660
8,022
16,830
6,433
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
MDJ_Viper
Fenrir
17
11 / 5 / 14
14,854
743
12,868
16,762
10,531
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tsukuyomi
Numeron12
Tsukuyomi
20
18 / 2 / 10
15,961
798
26,174
15,728
6,984
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 17 / 5
10,334
517
5,501
19,453
6,475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Salohcin34
Scylla
17
8 / 11 / 3
14,504
725
12,375
16,389
3,135
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Syntek1337
Hercules
18
5 / 5 / 8
13,786
689
13,169
19,065
17,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
29
33
Kills
13
13
Deaths
33
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
A-Aleex_1
Nemesis
4
6
17
2.08
L
0
17
5
0.15
W
Fenrir
MDJ_Viper
Fenrir
11
5
14
3.6
W
Tsukuyomi
Numeron12
Tsukuyomi
18
2
10
11.5
L
Scylla
Salohcin34
Scylla
8
11
3
0.86
L
Hercules
Syntek1337
Hercules
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
31,045
49,320
Taken
54,907
23,948
Mitigated
26,914
13,647
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
A-Aleex_1
Nemesis
8,022
3,636
0
1,668
16,830
6,433
1,098
5,204
11,351
0
25,524
L
5,501
1,670
0
181
19,453
6,475
15
0
19,228
466
16,075
W
Fenrir
MDJ_Viper
Fenrir
12,868
4,785
0
4,484
16,762
10,531
312
3,634
12,928
0
66,451
W
Tsukuyomi
Numeron12
Tsukuyomi
26,174
5,896
0
7,495
15,728
6,984
1,844
3,896
11,707
0
120,750
L
Scylla
Salohcin34
Scylla
12,375
745
0
310
16,389
3,135
0
52
16,187
55,287
0
L
Hercules
Syntek1337
Hercules
13,169
3,531
0
3,059
19,065
17,304
378
42
18,873
0
53,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,012
Gold Earned
38,624
250
Minions Killed
140
0
Camps Cleared
0
1,145,928
Distance Traveled
901,341
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,197
660
39
2
0
349,364
0
L
Anhur
10,334
517
10
1
0
235,871
1
W
Fenrir
14,854
743
71
4
0
384,931
0
W
Tsukuyomi
15,961
798
140
7
0
411,633
3
L
Scylla
14,504
725
72
4
0
297,526
0
L
Hercules
13,786
689
58
3
0
367,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role