Player Matchup

Zeus
Zeus
BennyDenver5280
Zeus
Level 65
God Stats
38W - 44L
1,477 SR
Queue Stats
235W - 296L
1,302 Elo+
Solo
Ymir
Ymir
SeaBasilisk3126
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,684 Elo+
Party 1
Ne Zha
Ne Zha
Spawn of John44
Ne Zha
Level 88
God Stats
17W - 3L
1,730 SR
Queue Stats
82W - 73L
1,520 Elo+
Party 1
Team Averages
Level 54
1,569 SR
1,502 Elo+

VS

Team Averages
Level 14
1,466 SR
1,238 Elo+
Bellona
Bellona
Lilbacon2586
Bellona
Level 21
God Stats
36W - 31L
1,401 SR
Queue Stats
71W - 91L
1,274 Elo+
Solo
Olorun
Olorun
cjdjinthehouse
Olorun
Level 17
God Stats
4W - 4L
1,384 SR
Queue Stats
42W - 46L
1,255 Elo+
Party 2
Cthulhu
Cthulhu
korb2007
Cthulhu
Level 3
God Stats
0W - 4L
1,615 SR
Queue Stats
0W - 4L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 1 / 8
13,355
835
27,311
5,014
1,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 22
10,875
680
3,334
9,863
7,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
12 / 1 / 11
12,462
779
14,220
7,747
3,141
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lilbacon2586
Bellona
12
1 / 7 / 3
9,859
616
4,825
16,328
13,831
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 11 / 3
10,247
640
4,447
19,463
7,278
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
korb2007
Cthulhu
12
2 / 12 / 1
9,033
565
3,825
18,042
6,441
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
30
Kills
5
5
Deaths
30
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
17
1
8
21
L
Bellona
Lilbacon2586
Bellona
1
7
3
0.36
W
1
3
22
4
W
12
1
11
17.5
L
2
11
3
0.32
L
Cthulhu
korb2007
Cthulhu
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,865
Damage
13,097
22,624
Taken
53,833
12,077
Mitigated
27,550
4,325
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,311
1,318
1,141
884
5,014
1,780
1,078
860
4,079
77,091
0
L
Bellona
Lilbacon2586
Bellona
4,825
762
0
325
16,328
13,831
0
9,847
6,481
143
13,940
W
3,334
808
195
195
9,863
7,156
288
4,855
4,837
11,778
0
W
14,220
6,829
0
1,910
7,747
3,141
1,126
2,792
4,809
0
52,402
L
4,447
2,005
668
2,954
19,463
7,278
0
9,581
9,882
33,018
0
L
Cthulhu
korb2007
Cthulhu
3,825
285
296
688
18,042
6,441
0
11,290
6,752
18,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,692
Gold Earned
29,139
165
Minions Killed
100
0
Camps Cleared
0
784,294
Distance Traveled
690,112
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,355
835
89
6
0
270,769
2
L
Bellona
9,859
616
21
1
0
238,593
3
W
Ymir
10,875
680
15
1
0
246,281
0
W
Ne Zha
12,462
779
61
4
0
267,244
0
L
Olorun
10,247
640
55
3
0
222,229
0
L
Cthulhu
9,033
565
24
2
0
229,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role