Player Matchup

Merlin
Merlin
Dills0n
Merlin
Level 105
God Stats
8W - 10L
1,419 SR
Queue Stats
480W - 475L
1,365 Elo+
Solo
Da Ji
Da Ji
EpicKillerTaco
Da Ji
Level 124
God Stats
3W - 2L
1,575 SR
Queue Stats
233W - 237L
1,417 Elo+
Party 1
Chang'e
Chang'e
Knourplacetrash
Chang'e
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 82L
1,424 Elo+
Party 1
Sol
Sol
MrDARN3Lj3NK1NS
Sol
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 77L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
joeac
Cthulhu
Level 56
God Stats
1W - 2L
1,383 SR
Queue Stats
36W - 34L
1,308 Elo+
Party 1
Team Averages
Level 84
1,475 SR
1,362 Elo+

VS

Team Averages
Level 86
1,450 SR
1,339 Elo+
Fenrir
Fenrir
MasonBetha123456
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,262 Elo+
Party 2
Sylvanus
Sylvanus
Riggnarok31
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 137L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
Scarecrow3131
Kukulkan
Level 92
God Stats
0W - 2L
1,325 SR
Queue Stats
17W - 31L
1,249 Elo+
Party 3
Bacchus
Bacchus
fabionil
Bacchus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 223L
1,354 Elo+
Solo
Merlin
Merlin
reddiscotiger
Merlin
Level 66
God Stats
2W - 3L
1,425 SR
Queue Stats
117W - 125L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dills0n
Merlin
20
13 / 6 / 20
17,411
791
39,391
27,920
11,495
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
11 / 7 / 16
15,345
698
24,313
21,131
9,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
8 / 5 / 18
15,141
688
22,308
29,899
11,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 1 / 22
14,259
648
14,608
16,649
5,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
joeac
Cthulhu
18
0 / 9 / 15
12,289
559
12,490
30,057
24,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 21
12,627
574
16,392
25,859
22,527
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Riggnarok31
Sylvanus
20
3 / 8 / 19
12,848
584
17,328
34,003
45,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Scarecrow3131
Kukulkan
20
7 / 5 / 19
14,050
639
27,615
19,961
10,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
fabionil
Bacchus
20
5 / 8 / 18
13,721
624
17,197
27,158
30,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 6 / 15
15,408
700
29,877
23,533
15,358
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
120
35
Kills
28
28
Deaths
35
91
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dills0n
Merlin
13
6
20
3.83
W
11
7
16
2.71
W
8
5
18
3.4
L
2
8
21
1.56
W
3
1
22
14
L
Sylvanus
Riggnarok31
Sylvanus
3
8
19
1.56
L
Kukulkan
Scarecrow3131
Kukulkan
7
5
19
3.3
L
Bacchus
fabionil
Bacchus
5
8
18
1.75
W
Cthulhu
joeac
Cthulhu
0
9
15
0.83
L
11
6
15
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,110
Damage
108,409
125,656
Taken
130,514
63,130
Mitigated
124,814
65,298
Healing
51,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dills0n
Merlin
39,391
600
3,257
9,941
27,920
11,495
756
20,310
7,610
85,016
0
W
24,313
6,016
4,340
3,373
21,131
9,781
2,018
16,835
4,296
0
26,972
W
22,308
476
14,518
14,434
29,899
11,751
816
22,427
7,472
45,734
0
L
16,392
4,381
447
907
25,859
22,527
1,432
19,630
6,229
0
26,111
W
14,608
1,952
2,343
6,140
16,649
5,808
2,275
14,078
2,571
39,024
0
L
Sylvanus
Riggnarok31
Sylvanus
17,328
2,276
15,844
10,204
34,003
45,626
424
22,434
11,569
25,187
0
L
Kukulkan
Scarecrow3131
Kukulkan
27,615
205
4,330
3,128
19,961
10,922
927
13,468
6,493
70,603
0
L
Bacchus
fabionil
Bacchus
17,197
1,166
5,238
4,683
27,158
30,381
182
16,497
10,661
30,997
0
W
Cthulhu
joeac
Cthulhu
12,490
101
892
6,060
30,057
24,295
36
18,367
11,690
25,250
0
L
29,877
4,291
2,976
3,562
23,533
15,358
1,563
16,768
6,765
58,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,445
Gold Earned
68,654
254
Minions Killed
201
0
Camps Cleared
0
1,850,634
Distance Traveled
1,771,307
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
17,411
791
104
5
0
399,131
0
W
Da Ji
15,345
698
17
1
0
333,804
0
W
Chang'e
15,141
688
53
2
0
399,066
0
L
Fenrir
12,627
574
23
1
0
389,791
0
W
Sol
14,259
648
51
2
0
406,261
0
L
Sylvanus
12,848
584
12
1
0
323,497
0
L
Kukulkan
14,050
639
84
4
0
350,014
1
L
Bacchus
13,721
624
17
1
0
358,416
0
W
Cthulhu
12,289
559
29
1
0
312,372
0
L
Merlin
15,408
700
65
3
0
349,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role