Player Matchup

Medusa
Medusa
BigKooxhyPounder
Medusa
Level 24
God Stats
25W - 36L
1,478 SR
Queue Stats
46W - 70L
1,261 Elo+
Solo
Thor
Thor
ForsakenMech739
Thor
Level 29
God Stats
0W - 4L
1,141 SR
Queue Stats
97W - 105L
1,228 Elo+
Solo
Kukulkan
Kukulkan
ItzUpRiseKae
Kukulkan
Level 11
God Stats
16W - 12L
1,495 SR
Queue Stats
32W - 27L
1,282 Elo+
Party 2
Poseidon
Poseidon
KennethChampion
Poseidon
Level 38
God Stats
18W - 22L
1,449 SR
Queue Stats
176W - 163L
1,386 Elo+
Party 2
Yemoja
Yemoja
runout00
Yemoja
Level 5
God Stats
3W - 4L
1,338 SR
Queue Stats
15W - 22L
1,149 Elo+
Solo
Team Averages
Level 21
1,380 SR
1,261 Elo+

VS

Team Averages
Level 22
1,365 SR
1,284 Elo+
Sun Wukong
Sun Wukong
GODs_JEM
Sun Wukong
Level 17
God Stats
35W - 45L
1,405 SR
Queue Stats
63W - 85L
1,245 Elo+
Solo
Fenrir
Fenrir
Pyro2288
Fenrir
Level 27
God Stats
30W - 26L
1,442 SR
Queue Stats
136W - 133L
1,345 Elo+
Party 1
Geb
Geb
ToxicKib
Geb
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 88L
1,336 Elo+
Party 1
Zeus
Zeus
Xander_Marin
Zeus
Level 25
God Stats
2W - 4L
1,138 SR
Queue Stats
98W - 95L
1,234 Elo+
Solo
Neith
Neith
pineconesamurai
Neith
Level 18
God Stats
15W - 16L
1,340 SR
Queue Stats
26W - 24L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 0
12,143
528
13,261
13,689
5,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 3 / 3
12,077
525
11,459
19,440
8,040
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kukulkan
ItzUpRiseKae
Kukulkan
10
1 / 4 / 6
8,060
350
3,712
5,347
1,549
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
14
9 / 2 / 1
10,268
446
9,856
7,952
2,374
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
runout00
Yemoja
15
0 / 7 / 3
10,030
436
6,758
23,802
16,808
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GODs_JEM
Sun Wukong
15
0 / 8 / 0
10,559
459
2,861
16,667
11,614
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Pyro2288
Fenrir
19
14 / 3 / 2
13,990
608
16,820
16,750
10,950
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 8
10,732
467
7,173
17,295
14,963
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 3 / 3
11,341
493
10,772
9,704
3,933
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 6 / 7
10,464
455
13,883
11,364
4,633
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
23
Kills
17
18
Deaths
24
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
L
6
3
3
2.5
W
Sun Wukong
GODs_JEM
Sun Wukong
0
8
0
0
L
Kukulkan
ItzUpRiseKae
Kukulkan
1
4
6
1
L
Poseidon
9
2
1
4.75
W
Fenrir
Pyro2288
Fenrir
14
3
2
5
W
0
4
8
1
W
1
3
3
0.83
W
2
6
7
0.92
L
Yemoja
runout00
Yemoja
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,046
Damage
51,509
70,230
Taken
71,780
34,121
Mitigated
46,093
17,737
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,261
6,648
0
4,702
13,689
5,350
810
984
12,705
0
81,267
L
11,459
3,778
0
3,952
19,440
8,040
0
4,846
14,594
0
79,115
W
Sun Wukong
GODs_JEM
Sun Wukong
2,861
1,031
0
1,988
16,667
11,614
1,445
0
16,667
0
44,527
L
Kukulkan
ItzUpRiseKae
Kukulkan
3,712
734
492
633
5,347
1,549
607
1,672
3,675
18,074
0
L
Poseidon
9,856
974
435
1,768
7,952
2,374
215
3,249
4,703
49,379
0
W
Fenrir
Pyro2288
Fenrir
16,820
3,331
0
2,150
16,750
10,950
3,002
2,523
14,227
0
57,624
W
7,173
1,107
0
723
17,295
14,963
773
8,551
8,744
24,776
0
W
10,772
2,846
243
3,665
9,704
3,933
2,695
3,255
6,449
61,685
0
W
13,883
6,282
0
2,441
11,364
4,633
5,992
5,997
5,367
0
60,830
L
Yemoja
runout00
Yemoja
6,758
2,535
1,301
4,454
23,802
16,808
842
7,194
16,608
36,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,578
Gold Earned
57,086
425
Minions Killed
435
0
Camps Cleared
0
1,644,648
Distance Traveled
1,814,009
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,143
528
142
6
0
400,762
0
L
Thor
12,077
525
121
5
0
447,460
0
W
Sun Wukong
10,559
459
94
4
0
300,299
0
L
Kukulkan
8,060
350
33
1
0
209,017
3
L
Poseidon
10,268
446
82
4
0
287,485
0
W
Fenrir
13,990
608
97
4
0
484,894
0
W
Geb
10,732
467
38
2
0
422,774
6
W
Zeus
11,341
493
114
5
0
249,813
0
W
Neith
10,464
455
92
4
0
356,229
4
L
Yemoja
10,030
436
47
2
0
299,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role