Player Matchup

Arachne
Arachne
E1ementa1
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
Ijustdie
Sun Wukong
Level 147
God Stats
1W - 0L
1,727 SR
Queue Stats
23W - 17L
1,602 Elo+
Party 1
Khepri
Khepri
YunkaL
Khepri
Level 120
God Stats
4W - 0L
1,637 SR
Queue Stats
34W - 17L
1,705 Elo+
Party 1
Team Averages
Level 99
1,621 SR
1,614 Elo+

VS

Team Averages
Level 28
1,563 SR
1,478 Elo+
Ah Puch
Ah Puch
AikerBoy
Ah Puch
Level 27
God Stats
0W - 1L
1,781 SR
Queue Stats
104W - 85L
1,493 Elo+
Party 2
Horus
Horus
GoatNips420
Horus
Level 29
God Stats
1W - 4L
1,306 SR
Queue Stats
184W - 159L
1,489 Elo+
Party 2
Discordia
Discordia
PigNips420
Discordia
Level 28
God Stats
5W - 6L
1,602 SR
Queue Stats
143W - 131L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
E1ementa1
Arachne
19
8 / 6 / 7
16,054
617
12,414
31,355
24,459
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
Ijustdie
Sun Wukong
20
11 / 3 / 13
17,551
675
36,943
36,182
45,195
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
YunkaL
Khepri
20
9 / 7 / 17
18,409
708
22,924
32,979
53,970
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AikerBoy
Ah Puch
18
8 / 10 / 6
16,632
640
28,496
23,952
9,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 7 / 11
15,661
602
26,274
36,295
30,715
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
PigNips420
Discordia
19
4 / 11 / 8
16,220
624
29,654
26,713
9,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
28
Kills
16
16
Deaths
28
37
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AikerBoy
Ah Puch
8
10
6
1.1
W
Arachne
E1ementa1
Arachne
8
6
7
1.92
L
4
7
11
1.36
W
Sun Wukong
Ijustdie
Sun Wukong
11
3
13
5.83
L
Discordia
PigNips420
Discordia
4
11
8
0.73
W
Khepri
YunkaL
Khepri
9
7
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,281
Damage
84,424
100,516
Taken
86,960
123,624
Mitigated
50,250
19,689
Healing
37,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AikerBoy
Ah Puch
28,496
659
1,494
4,390
23,952
9,743
35
9,850
13,902
94,054
0
W
Arachne
E1ementa1
Arachne
12,414
9,527
1,274
8,606
31,355
24,459
748
18,172
13,183
0
36,836
L
26,274
17,488
10,644
14,651
36,295
30,715
245
11,107
24,794
0
60,072
W
Sun Wukong
Ijustdie
Sun Wukong
36,943
7,038
0
9,003
36,182
45,195
992
20,514
15,668
22,287
98,337
L
Discordia
PigNips420
Discordia
29,654
3,621
1,577
5,018
26,713
9,792
390
8,493
17,941
70,761
0
W
Khepri
YunkaL
Khepri
22,924
2,797
0
806
32,979
53,970
605
19,547
13,432
72,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,014
Gold Earned
48,513
246
Minions Killed
264
0
Camps Cleared
0
1,397,777
Distance Traveled
1,161,002
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
16,632
640
126
5
0
315,650
0
W
Arachne
16,054
617
63
2
0
465,723
0
L
Horus
15,661
602
54
2
0
432,649
0
W
Sun Wukong
17,551
675
122
5
0
471,388
1
L
Discordia
16,220
624
84
3
0
412,703
0
W
Khepri
18,409
708
61
2
0
460,666
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role