Player Matchup

Agni
Agni
LegendaryNoly
Agni
Level 8
God Stats
0W - 2L
1,546 SR
Queue Stats
0W - 2L
1,174 Elo+
Party 2
Fenrir
Fenrir
MB_Wolfss
Fenrir
Level 4
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 2L
1,174 Elo+
Party 2
Cthulhu
Cthulhu
Xnemex_ripper
Cthulhu
Level 18
God Stats
0W - 1L
1,237 SR
Queue Stats
5W - 6L
1,369 Elo+
Party 2
Team Averages
Level 10
1,352 SR
1,239 Elo+

VS

Team Averages
Level 70
1,441 SR
1,329 Elo+
Hun Batz
Hun Batz
MateMV10
Hun Batz
Level 86
God Stats
4W - 4L
1,511 SR
Queue Stats
66W - 80L
1,255 Elo+
Party 1
Kukulkan
Kukulkan
YT-Killer215YT-
Kukulkan
Level 18
God Stats
3W - 4L
1,416 SR
Queue Stats
86W - 117L
1,291 Elo+
Party 1
Chaac
Chaac
toomy27_fail_pvp
Chaac
Level 106
God Stats
1W - 4L
1,396 SR
Queue Stats
75W - 81L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 11 / 2
8,587
613
4,842
13,401
4,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
MB_Wolfss
Fenrir
10
2 / 7 / 0
8,944
639
3,866
14,241
6,918
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
12
0 / 4 / 4
8,330
595
9,134
15,651
5,978
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MateMV10
Hun Batz
14
7 / 2 / 11
11,197
800
10,658
8,908
3,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
14
7 / 2 / 10
11,015
787
10,510
7,264
2,677
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 0 / 12
10,656
761
14,920
13,708
15,395
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
4
Kills
22
22
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
L
Fenrir
MB_Wolfss
Fenrir
2
7
0
0.29
W
Hun Batz
MateMV10
Hun Batz
7
2
11
6.25
L
Cthulhu
0
4
4
0.5
W
Kukulkan
7
2
10
6
W
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,842
Damage
36,088
43,293
Taken
29,880
16,898
Mitigated
21,359
2,630
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,842
1,087
0
196
13,401
4,002
12
3,087
10,014
21,270
0
L
Fenrir
MB_Wolfss
Fenrir
3,866
498
0
505
14,241
6,918
0
3,430
10,536
0
9,722
W
Hun Batz
MateMV10
Hun Batz
10,658
3,561
0
500
8,908
3,287
431
3,992
4,916
0
52,652
L
Cthulhu
9,134
816
102
1,827
15,651
5,978
0
4,585
10,901
25,904
0
W
Kukulkan
10,510
832
0
1,250
7,264
2,677
600
3,982
3,282
51,428
0
W
14,920
3,712
0
5,684
13,708
15,395
669
6,178
7,530
2,208
39,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
32,868
79
Minions Killed
199
0
Camps Cleared
0
726,744
Distance Traveled
849,741
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,587
613
31
2
0
220,563
0
L
Fenrir
8,944
639
14
1
0
228,055
0
W
Hun Batz
11,197
800
73
5
0
306,711
1
L
Cthulhu
8,330
595
34
2
0
278,126
0
W
Kukulkan
11,015
787
81
6
0
264,535
0
W
Chaac
10,656
761
45
3
0
278,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role